public void OnMoveCompletedOccured(MoveEvent _Move) { //Debug.LogError("OnMoveCompleted " + _Move.getMoveData() + " " + _Move.getNextTurn() + " " + _Move.getSender()); if (_Move.getSender() != username && _Move.getMoveData() != null) { Dictionary <string, object> recievedData = MiniJSON.Json.Deserialize(_Move.getMoveData()) as Dictionary <string, object>; if (recievedData != null && !GameManager.Instance.IsGameOver) { if (recievedData.ContainsKey("oldTileRow")) { var matrixTile = TileManager.Instance.MatrixTiles; Tile oldTile = matrixTile[int.Parse(recievedData["oldTileRow"].ToString()), int.Parse(recievedData["oldTileColumn"].ToString())]; Tile newTile = matrixTile[int.Parse(recievedData["newTileRow"].ToString()), int.Parse(recievedData["newTileColumn"].ToString())]; var zombie = oldTile.Soldier as Zombie; if (recievedData.ContainsKey("RandomRank")) { var randomRank = int.Parse(recievedData["RandomRank"].ToString()); zombie.Rank = (short)randomRank; zombie.IsCopycat = true; } SoldierManager.Instance.MakeEnemyMove(zombie, newTile); currentUsernameTurn = _Move.getNextTurn(); isMyTurn = (_Move.getNextTurn() == username); StartCoroutine(GameManager.Instance.CountTime()); } else if (recievedData.ContainsKey("GameQuit")) { GameManager.Instance.WinGame(PlayerSide, recievedData["GameQuit"].ToString()); } } } }
/// <summary> /// This method receives a move and changing turns between clients respectively. /// If a client didn't make any move in 30 seconds then end game and set the other client as the winner. /// If a move is made and the game is not initialize yet, then initialize the game. /// If a move is made and the game already initialized, then simulate a shot for the desirable client. /// </summary> /// <param name="_Move"></param> public void OnMoveCompleted(MoveEvent _Move) { //Debug.Log("OnMoveCompleted " + _Move.getMoveData() + " | " + _Move.getNextTurn()); if (_Move.getNextTurn() == DefinedVariables.userName) { IsPlayerTurn = true; } else { IsPlayerTurn = false; } if (_Move.getMoveData() != null) { if (_Move.getSender() != DefinedVariables.userName && IsGameOver == false) { _receivedPlayData = MiniJSON.Json.Deserialize(_Move.getMoveData()) as Dictionary <string, object>; if (_receivedPlayData != null) { if (IsMultiplayerInitiated == false) { SendGameInitializationData(); if (_receivedPlayData.ContainsKey("i1") && _receivedPlayData.ContainsKey("i2") && _receivedPlayData.ContainsKey("i3")) { MultiplayerInit(int.Parse(_receivedPlayData["i1"].ToString()), int.Parse(_receivedPlayData["i2"].ToString()), _receivedPlayData["i3"].ToString()); } IsMultiplayerInitiated = true; } else { if (_receivedPlayData.ContainsKey("v1") && _receivedPlayData.ContainsKey("v2") && _receivedPlayData.ContainsKey("v3")) { SimulateOpponentMove(int.Parse(_receivedPlayData["v1"].ToString()), StringToVector3(_receivedPlayData["v2"].ToString()), int.Parse(_receivedPlayData["v3"].ToString())); IsPuckMoving = true; } } } } } else { if (_Move.getNextTurn() == DefinedVariables.userName) { uiObject["Text_WinnerName"].GetComponent <Text>().text = DefinedVariables.userName; } else { uiObject["Text_WinnerName"].GetComponent <Text>().text = uiObject["Text_Computer"].GetComponent <Text>().text; } EndGame(); } }
public void onMoveCompleted(MoveEvent move) { if (appwarp.isTexassGame) { texassGameManager.highLightTurnPlayer(move.getNextTurn()); } else { waGameManager.highLightTurnPlayer(move.getNextTurn()); } }
public void onMoveCompleted(MoveEvent move) { Debug.Log("onMoveCompleted by: " + move.getSender() + "\nData: " + move.getMoveData() + "\nNextTurn: " + move.getNextTurn()); if ((move.getNextTurn()).Equals(Constants.userName)) { isUserTurn = true; Debug.Log("Your Turn"); } else { isUserTurn = false; Debug.Log("Turn: " + move.getNextTurn()); } }
private void OnMoveCompleted(MoveEvent _Move) { if (_Move.getSender() != GlobalVariables.userId) { Dictionary <string, object> _data = (Dictionary <string, object>)MiniJSON.Json.Deserialize(_Move.getMoveData()); if (_data != null && _data.ContainsKey("Index")) { string _index = _data["Index"].ToString(); GlobalEnums.MatchState _currentState = PlacementLogic(_index); if (_currentState == GlobalEnums.MatchState.Tie || _currentState == GlobalEnums.MatchState.Winner) { WarpClient.GetInstance().stopGame(); } } } startTime = Time.time; if (_Move.getNextTurn() == GlobalVariables.userId) { isMyTurn = true; } else { isMyTurn = false; } }
//opponet move public void OnMoveCompleted(MoveEvent _Move) { //Debug.Log("OnMoveCompleted " + _Move.getMoveData() + " " + _Move.getNextTurn() + " " + _Move.getSender()); if (_Move.getSender() != SC_MultiPlayer_Globals.userName && _Move.getMoveData() != null) { Dictionary <string, object> _recievedData = MiniJSON.Json.Deserialize(_Move.getMoveData()) as Dictionary <string, object>; if (_recievedData != null) { //int _index = int.Parse(_recievedData["Data"].ToString()); // SubmitLogic(_index); print("_recievedData= fromCol" + _recievedData["fromCol"] + " toCol= " + _recievedData["toCol"]); ProccessMove(_recievedData); } } // print("_Move.getNextTurn()" + _Move.getNextTurn() + " +++ userName" + SC_MultiPlayer_Globals.userName); //if (_Move.getNextTurn() == SC_MultiPlayer_Globals.userName) // currentTurn = SC_DefiendVariables.Turn.RedTurn; //else currentTurn = SC_DefiendVariables.Turn.blueTurn; if (_Move.getNextTurn() == SC_MultiPlayer_Globals.userName) { isMyTurn = true; } else { isMyTurn = false; } }
private void switchTurns(MoveEvent _Move) { if (_Move.getNextTurn() == SC_MenuLogic.Instance.userId) { currentTurn = GlobalEnums.Turns.PlayersTurn; } else { currentTurn = GlobalEnums.Turns.FoesTurn; } }
//opponet move public void OnMoveCompleted(MoveEvent _Move) { print("onMoveComplete.count = " + onMoveCompletedCounter); //Debug.Log("OnMoveCompleted " + _Move.getMoveData() + " " + _Move.getNextTurn() + " " + _Move.getSender()); if (_Move.getSender() != SC_MultiPlayer_Globals.userName && _Move.getMoveData() != null && SC_MultiPlayer_Globals.GamePhase == SC_MultiPlayer_Globals.GameSituation.setPieces && onMoveCompletedCounter > 3 && doneRestarting == false) { Dictionary <string, object> _recievedData = MiniJSON.Json.Deserialize(_Move.getMoveData()) as Dictionary <string, object>; if (_recievedData != null) { int _toCol = 9 - Convert.ToInt32(_recievedData["toCol"]); int _toRow = 9 - Convert.ToInt32(_recievedData["toRow"]); //int _fromCol = 9 - Convert.ToInt32(_recievedData["fromCol"]); //int _fromRow = 9 - Convert.ToInt32(_recievedData["fromRow"]); SC_MultiPlayer_Globals.SoldierRank strength = (SC_MultiPlayer_Globals.SoldierRank)Enum.Parse(typeof(SC_MultiPlayer_Globals.SoldierRank), _recievedData["strength"].ToString()); SC_MultiPlayer_View.Instance.movePieceToNewLocation(SC_MultiPlayer_Globals.Instance.unityObjects["Enemy (" + _recievedData["name"] + ")"].GetComponent <SC_MultiPlayer_PieceLogic>(), gameBoard[_toRow][_toCol].tile.GetComponent <SC_MultiPlayer_TileLogic>()); print("inside the first if!!!!!"); } } else if (hasTransferedInfo && _Move.getSender() != SC_MultiPlayer_Globals.userName) { print("(hasTransferedInfo && _Move.getSender() != SC_MultiPlayer_Globals.userName)"); hasTransferedInfo = false; SetEnemyPieces(_Move); InitializeEnemyPieces(); } else if (_Move.getSender() != SC_MultiPlayer_Globals.userName && _Move.getMoveData() != null && onMoveCompletedCounter > 2 && SC_MultiPlayer_Globals.GamePhase == SC_MultiPlayer_Globals.GameSituation.Running) { print("before the dictonery1"); Dictionary <string, object> _recievedData = MiniJSON.Json.Deserialize(_Move.getMoveData()) as Dictionary <string, object>; if (_recievedData != null) { //print("_recievedData= fromCol" + _recievedData["fromCol"] + " toCol= " + _recievedData["toCol"]); ProccessMove(_recievedData); } } if (_Move.getNextTurn() == SC_MultiPlayer_Globals.userName) { isMyTurn = true; } else { isMyTurn = false; } SwitchTurn(); onMoveCompletedCounter++; }
public void onMoveCompleted(MoveEvent move) { AppWarpManager.instance.Print("move complt"); Log("OnMoveCompleted::" + move.getMoveData()); if (move.getNextTurn() == test.username) { AppWarpManager.IsMyTurn = true; } else { AppWarpManager.IsMyTurn = false; } }
public void OnMoveCompleted(MoveEvent Move) { Debug.Log("OnMoveCompleted " + Move.getMoveData() + "" + Move.getNextTurn()); if (Move.getSender() != SC_DefinedVariables.userName) { if (Move.getMoveData() != null) { Dictionary <string, object> receivedData = MiniJSON.Json.Deserialize(Move.getMoveData()) as Dictionary <string, object>; int index1 = int.Parse(receivedData["Value1"].ToString()); int index2 = int.Parse(receivedData["Value2"].ToString()); StartCoroutine(SwapAnimation(index1, index2)); if (Move.getNextTurn() == SC_DefinedVariables.userName) { SC_DefinedVariables.IsMyTurn = true; } else { SC_DefinedVariables.IsMyTurn = false; } } } }
public void OnMoveCompleted(MoveEvent _Move) { Debug.Log("OnMoveCompleted " + _Move.getMoveData() + "" + _Move.getNextTurn()); if (_Move.getSender() != Global_Variables.User) { if (_Move.getMoveData() != null) { } else { WarpClient.GetInstance().stopGame(); } } }
private void HandleOnMoveCompletedByPlayer(MoveEvent moveEvent) { HideTurnTimer(); if (playerID.Equals(moveEvent.getNextTurn())) { if (playerInfo.Player_Status != (int)PLAYER_ACTION.ACTION_WAITING_FOR_GAME && playerInfo.Player_Status != (int)PLAYER_ACTION.FOLD && playerInfo.Player_Status != (int)PLAYER_ACTION.TIMEOUT && playerInfo.Player_Status != (int)PLAYER_ACTION.ALLIN) { DisplayPlayerData(); DisplayTurnTimer(); } } }
public void onMoveCompleted(MoveEvent moveEvent) { if (moveEvent.getRoomId().Equals(GlobalContext.GameRoomId)) { if(moveEvent.getMoveData()!=null) MoveMessage.buildMessage(System.Text.Encoding.UTF8.GetBytes(moveEvent.getMoveData())); if (moveEvent.getNextTurn().ToString().Equals(GlobalContext.localUsername)) { GlobalContext.IsMyTurn = true; if (RemoteUserPaused != null) Deployment.Current.Dispatcher.BeginInvoke(new UICallback(ChangeTurnCallback)); } else { GlobalContext.IsMyTurn = false; if (RemoteUserPaused != null) Deployment.Current.Dispatcher.BeginInvoke(new UICallback(ChangeTurnCallback)); } } }
private void OnMoveCompleted(MoveEvent _Move) { startTimer = Time.time; if (_Move.getSender() != GlobalVariables.userID) { Dictionary <string, object> _data = (Dictionary <string, object>)MiniJSON.Json.Deserialize(_Move.getMoveData()); if (_data != null && _data.ContainsKey("Index")) { if (_data.ContainsKey("Index")) { int _index = int.Parse(_data["Index"].ToString()); if (_index > 0 && gameStarted) { GlobalEnums.MatchState _currState = PlacementLogic(_index); if (_currState != GlobalEnums.MatchState.NoWinner) { gameStarted = false; } } else if (_index < 0) { gameover["Screen_RestartQ"].SetActive(true); WarpClient.GetInstance().stopGame(); } } } if (_Move.getNextTurn() == GlobalVariables.userID) { isMyTurn = true; } else { isMyTurn = false; } } }
internal bool HandleMsgAck(MoveEvent move) { if (move.getSender() != SharedDataHandler.username) { //Debug.Log("HandleMsgAck: sender=" + move.getSender() + ", data=" + move.getMoveData() + ", nextTurn=" + move.getNextTurn()); if (move.getMoveData() != null) { receivedData.Clear(); receivedData = MiniJSON.Json.Deserialize(move.getMoveData()) as Dictionary <string, object>; if (receivedData != null) { ParseJsonData(receivedData[DATA_KEY_VAR_NAME].ToString()); } } else { Debug.Log("data is null!"); SharedDataHandler.client.stopGame(); } } //returns whether its our turn or rival's: return(move.getNextTurn() == SharedDataHandler.username); }
private void OnMoveCompleted(MoveEvent _Move) { var sender = _Move.getSender(); Debug.Log("sender - " + sender); if (_Move.getSender() != UserId) { Dictionary <string, object> _characterDictionaryTmp = (Dictionary <string, object>)MiniJSON.Json.Deserialize(_Move.getMoveData()); Dictionary <Character, Vector2Int> _overwatchDictionaryTmp = new Dictionary <Character, Vector2Int>(); if (_characterDictionaryTmp != null) { foreach (var check in _characterDictionary.ToList()) { var isExist = false; foreach (var alive in _characterDictionaryTmp) { if (alive.Key == check.Key.getCharacterID.ToString()) { isExist = true; //New Movement string tmpXY = alive.Value.ToString(); char[] delimiterChars = { '(', ',', ')' }; string[] newXY = tmpXY.Split(delimiterChars); var newX = int.Parse(newXY[1]); var newY = int.Parse(newXY[2]); _gameBoard.SetObjectOnTile(newX, newY, check.Key.transform); _characterDictionary[check.Key] = new Vector2Int(newX, newY); //New Health var newHealth = _characterDictionaryTmp[check.Key.getCharacterID.ToString() + " health"].ToString(); check.Key.remainingHealth = int.Parse(newHealth); //New Overwatch if (_characterDictionaryTmp.ContainsKey(check.Key.getCharacterID.ToString() + " overwatch")) { var newOverwatch = _characterDictionaryTmp[check.Key.getCharacterID.ToString() + " overwatch"].ToString(); string[] overwatchXY = newOverwatch.Split(delimiterChars); var overwatchX = int.Parse(overwatchXY[1]); var overwatchY = int.Parse(overwatchXY[2]); _overwatchDictionaryTmp.Add(check.Key, new Vector2Int(overwatchX, overwatchY)); } } } if (!isExist) { check.Key.isDead = true; } } _overwatchDictionary = _overwatchDictionaryTmp; } else { Debug.Log("Data not received"); } } var nextTurn = _Move.getNextTurn(); Debug.Log("nextTurn - " + nextTurn); WhosTurn = _playersDictionary[nextTurn]; GUI.stateChanged = true; _reload = true; }
public void onMoveCompleted(MoveEvent move) { Log ("onMoveCompleted by : " + move.getSender()); Debug.Log ("OnMoveCompleted"+move.getMoveData()); if(move.getMoveData()!=null) m_apppwarp.moveCompleted (move.getSender (), move.getMoveData (), move.getNextTurn ()); }
public void OnMoveCompleted(MoveEvent move) { Debug.Log("Data: " + move.getMoveData()); Debug.Log("OnMoveCompleted" + ", Next turn: " + move.getNextTurn() + ", Data: " + move.getMoveData() + " current Time: " + Time.time); if (move.getNextTurn() == userName) { Dictionary<string, object> _recData = Json.Deserialize(move.getMoveData()) as Dictionary<string, object>; OpponentLogic(_recData); isMyTurn = true; } else { isMyTurn = false; } }
public void OnMoveCompleted(MoveEvent move) { Debug.Log("move recieved from " + move.getSender()); Debug.Log("OnMoveCompleted next turn is of player" + " " + move.getNextTurn()); if (move.getSender() != userName) { Debug.Log("received move " + move.getMoveData().ToString()); ParseEnemyMove(move.getMoveData()); } }
public void OnMoveCompleted(MoveEvent move) { Debug.Log("OnMoveCompleted" + " " + move.getNextTurn() + " " + move.getMoveData()); if (move.getNextTurn () == userName) isMyTurn = true; else isMyTurn = false; }
private void OnMoveCompleted(MoveEvent _Move) { if (_Move.getSender() != SC_Menu.Instance.userId) { Dictionary <string, object> _data = (Dictionary <string, object>)MiniJSON.Json.Deserialize(_Move.getMoveData()); if (_data != null && _data.ContainsKey("Attack")) { attackNumber = int.Parse(_data["Attack"].ToString()); for (int i = 0; i <= attackNumber; i++) { string _cardName = _data["CardName" + i].ToString(); string _healthLeft = _data["HealthLeft" + i].ToString(); CardAttack(_cardName, _healthLeft); } } if (_data.ContainsKey("NewCard1")) { string _cardName = _data["NewCard1"].ToString(); PlaceNewCard(_cardName); } if (_data.ContainsKey("NewCard2")) { string _cardName = _data["NewCard2"].ToString(); PlaceNewCard(_cardName); } if (_data.ContainsKey("Hero")) { int _heroHP = int.Parse(_data["Hero"].ToString()); HeroAttack(_heroHP); } if (_data.ContainsKey("GameOver")) { gameover(); } if (currentTurn == SC_GlobalEnums.turns.PlayerOne) { currentTurn = SC_GlobalEnums.turns.PlayerTwo; } else if (currentTurn == SC_GlobalEnums.turns.PlayerTwo) { currentTurn = SC_GlobalEnums.turns.PlayerOne; } UpdateGui(); PlayerOneDraw(); attackNumber = 0; screenList["Button_End_Turn"].SetActive(true); } if (_Move.getNextTurn() == SC_Menu.Instance.userId) { isMyTurn = true; } else { isMyTurn = false; } }
private void HandleOnMoveCompletedByPlayer(MoveEvent move) { currentTurnPlayerID = move.getNextTurn(); }
//CALLED WHEN SEND MOVE WAS SENT public void OnMoveCompleted(MoveEvent move) { Debug.Log ("OnMoveComplete : " + move.getMoveData ()); //not my turn if (move.getNextTurn () == userName) { Dictionary<string,object> _recData = Json.Deserialize (move.getMoveData ()) as Dictionary<string,object>; float _xPos = float.Parse (_recData ["x position"].ToString ()); float _zPos = float.Parse (_recData ["z position"].ToString ()); float _fPos = float.Parse (_recData ["final position"].ToString ()); float _fforce = float.Parse (_recData ["init force"].ToString ()); int _totalMoveCount = int.Parse (_recData ["totalMoveCount"].ToString ()); OpponentLogic (_xPos, _zPos,_fPos,_fforce,_totalMoveCount); Defined_Vars.isMyTurn = true; } }