Exemple #1
0
        public void RoundCalcerTestLossWithFighter()
        {
            MonsterLibrary monsters = new MonsterLibrary();

            RoundCalcer instance = new RoundCalcer();

            Weapon aSword = new Weapon("shortsword", "1d6", "slashing");
            Weapon aBow   = new Weapon("shortbow", "1d6", "piercing");

            aBow.setRanged(20, 60);

            // Add hostile
            instance.addCombatant(monsters.getMonster("Skeleton"), false);
            instance.addCombatant(monsters.getMonster("Skeleton"), false);
            instance.addCombatant(monsters.getMonster("Skeleton"), false);

            // Add Ally
            instance.addCombatant(new Fighter(16, 14, 15, 11, 12, 10, 30, aSword, aBow), true);
            instance.addCombatant(new Fighter(16, 14, 15, 11, 12, 10, 30, aSword, aBow), true);

            int returnVal = instance.damageCalculator(0, true);

            while (returnVal == 0)
            {
                returnVal = instance.damageCalculator(0, false);
            }


            Assert.IsTrue(returnVal < 0);
        }
Exemple #2
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		public void Awake ()
		{
			if(REF==null) {
				REF = this;
				DontDestroyOnLoad(this);
			} else {
				Destroy(this);
			}
		}
Exemple #3
0
 // Use this for initialization
 void Start()
 {
     library      = GameObject.FindGameObjectWithTag("Library");
     reference    = library.GetComponent <MonsterLibrary>();
     combatChoice = GameObject.Find("BattleUI");
     combatRef    = combatChoice.GetComponent <CombatChoiceManager>();
     Level        = 1;
     AssignAttributes();
     //DisplayStats();
 }
Exemple #4
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        public void RoundCalcerAddCombatants()
        {
            MonsterLibrary monsters = new MonsterLibrary();

            RoundCalcer instance = new RoundCalcer();

            // Add hostile
            instance.addCombatant(monsters.getMonster("Skeleton"), false);
            // Add Ally
            instance.addCombatant(monsters.getMonster("Skeleton"), true);

            instance.damageCalculator(0, true);

            Assert.AreEqual(instance.Combatants.Count, 2);
            Assert.AreEqual(instance.listAllies.Count, 1);
            Assert.AreEqual(instance.listEnemies.Count, 1);
        }
Exemple #5
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        public void testGetMonsterFromLibrary()
        {
            MonsterLibrary monsters = new MonsterLibrary();

            Combatant c = monsters.getMonster("Skeleton");

            Assert.AreEqual(c.stats[0], 10);
            Assert.AreEqual(c.stats[1], 14);
            Assert.AreEqual(c.stats[2], 15);
            Assert.AreEqual(c.stats[3], 6);
            Assert.AreEqual(c.stats[4], 8);
            Assert.AreEqual(c.stats[5], 5);

            Assert.AreEqual(c.primaryWeapon.name, "shortsword");
            Assert.AreEqual(c.secondaryWeapon.name, "shortbow");

            Assert.AreEqual(c.hpmax, 13);
            Assert.AreEqual(c.curHp, 13);
        }
Exemple #6
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 // Use this for initialization
 void Start()
 {
     tileRef    = GameObject.Find("TileHolder");
     tileScript = tileRef.GetComponent <TileInfo>();
     //unitRef = GameObject.Find("UnitInfo");
     //unitScript = unitRef.GetComponent<UnitInfo>();
     libraryRef     = GameObject.Find("Library");
     libScript      = libraryRef.GetComponent <MonsterLibrary>();
     turnOrderer    = GameObject.Find("CombatCoordinator");
     turnRef        = turnOrderer.GetComponent <TurnOrder>();
     arraySizeEnemy = 0;
     arraySizeAlly  = 0;
     unitArray      = new GameObject[12];
     SpawnAlliedUnit();
     SpawnAlliedUnit();
     SpawnEnemyUnit();
     SpawnEnemyUnit();
     CompileUnitArrays();
     turnRef.CreateTurnArray();
 }
Exemple #7
0
        public void RoundCalcerTest1000WinsWithFighter()
        {
            MonsterLibrary monsters = new MonsterLibrary();

            RoundCalcer instance = new RoundCalcer();

            Weapon aSword = new Weapon("shortsword", "1d6", "slashing");
            Weapon aBow   = new Weapon("shortbow", "1d6", "piercing");

            aBow.setRanged(20, 60);

            // Add hostile
            instance.addCombatant(monsters.getMonster("Skeleton"), false);

            // Add Ally
            instance.addCombatant(new Fighter(16, 14, 15, 11, 12, 10, 30, aSword, aBow), true);
            instance.addCombatant(new Fighter(16, 14, 15, 11, 12, 10, 30, aSword, aBow), true);

            double winrate = instance.roundSampler(1000);


            Assert.IsTrue(winrate >= 0.95 && winrate <= 1);
        }
Exemple #8
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        public void RoundCalcerTestVictory()
        {
            MonsterLibrary monsters = new MonsterLibrary();

            RoundCalcer instance = new RoundCalcer();

            // Add Ally
            instance.addCombatant(monsters.getMonster("Skeleton"), true);
            instance.addCombatant(monsters.getMonster("Skeleton"), true);
            instance.addCombatant(monsters.getMonster("Skeleton"), true);
            // Add Hostile
            instance.addCombatant(monsters.getMonster("Skeleton"), false);

            int returnVal = instance.damageCalculator(0, true);

            while (returnVal == 0)
            {
                returnVal = instance.damageCalculator(0, false);
            }


            Assert.IsTrue(returnVal > 0);
        }