public Vector2 Update(Vehicle vehicle, GameTime gameTime) { // Todo: // Create a Vector2 instance that represents a steering vector in a direction away from the target. You can get the coordinates of // the target from the _target.Position property. Return the new Vector2 instance. // Hint: // To calculate the desired velocity vector, create a vector pointing from the vehicle position to the target, normalize it, and // multiply by the vehicle's max speed. return Vector2.Zero; }
public Entity(Game game, SpriteBatch spriteBatch, Vehicle vehicle) : base(game) { _spriteBatch = spriteBatch; _vehicle = vehicle; }