public void RoundCalcerTestLossWithFighter() { MonsterLibrary monsters = new MonsterLibrary(); RoundCalcer instance = new RoundCalcer(); Weapon aSword = new Weapon("shortsword", "1d6", "slashing"); Weapon aBow = new Weapon("shortbow", "1d6", "piercing"); aBow.setRanged(20, 60); // Add hostile instance.addCombatant(monsters.getMonster("Skeleton"), false); instance.addCombatant(monsters.getMonster("Skeleton"), false); instance.addCombatant(monsters.getMonster("Skeleton"), false); // Add Ally instance.addCombatant(new Fighter(16, 14, 15, 11, 12, 10, 30, aSword, aBow), true); instance.addCombatant(new Fighter(16, 14, 15, 11, 12, 10, 30, aSword, aBow), true); int returnVal = instance.damageCalculator(0, true); while (returnVal == 0) { returnVal = instance.damageCalculator(0, false); } Assert.IsTrue(returnVal < 0); }
public void Awake () { if(REF==null) { REF = this; DontDestroyOnLoad(this); } else { Destroy(this); } }
// Use this for initialization void Start() { library = GameObject.FindGameObjectWithTag("Library"); reference = library.GetComponent <MonsterLibrary>(); combatChoice = GameObject.Find("BattleUI"); combatRef = combatChoice.GetComponent <CombatChoiceManager>(); Level = 1; AssignAttributes(); //DisplayStats(); }
public void RoundCalcerAddCombatants() { MonsterLibrary monsters = new MonsterLibrary(); RoundCalcer instance = new RoundCalcer(); // Add hostile instance.addCombatant(monsters.getMonster("Skeleton"), false); // Add Ally instance.addCombatant(monsters.getMonster("Skeleton"), true); instance.damageCalculator(0, true); Assert.AreEqual(instance.Combatants.Count, 2); Assert.AreEqual(instance.listAllies.Count, 1); Assert.AreEqual(instance.listEnemies.Count, 1); }
public void testGetMonsterFromLibrary() { MonsterLibrary monsters = new MonsterLibrary(); Combatant c = monsters.getMonster("Skeleton"); Assert.AreEqual(c.stats[0], 10); Assert.AreEqual(c.stats[1], 14); Assert.AreEqual(c.stats[2], 15); Assert.AreEqual(c.stats[3], 6); Assert.AreEqual(c.stats[4], 8); Assert.AreEqual(c.stats[5], 5); Assert.AreEqual(c.primaryWeapon.name, "shortsword"); Assert.AreEqual(c.secondaryWeapon.name, "shortbow"); Assert.AreEqual(c.hpmax, 13); Assert.AreEqual(c.curHp, 13); }
// Use this for initialization void Start() { tileRef = GameObject.Find("TileHolder"); tileScript = tileRef.GetComponent <TileInfo>(); //unitRef = GameObject.Find("UnitInfo"); //unitScript = unitRef.GetComponent<UnitInfo>(); libraryRef = GameObject.Find("Library"); libScript = libraryRef.GetComponent <MonsterLibrary>(); turnOrderer = GameObject.Find("CombatCoordinator"); turnRef = turnOrderer.GetComponent <TurnOrder>(); arraySizeEnemy = 0; arraySizeAlly = 0; unitArray = new GameObject[12]; SpawnAlliedUnit(); SpawnAlliedUnit(); SpawnEnemyUnit(); SpawnEnemyUnit(); CompileUnitArrays(); turnRef.CreateTurnArray(); }
public void RoundCalcerTest1000WinsWithFighter() { MonsterLibrary monsters = new MonsterLibrary(); RoundCalcer instance = new RoundCalcer(); Weapon aSword = new Weapon("shortsword", "1d6", "slashing"); Weapon aBow = new Weapon("shortbow", "1d6", "piercing"); aBow.setRanged(20, 60); // Add hostile instance.addCombatant(monsters.getMonster("Skeleton"), false); // Add Ally instance.addCombatant(new Fighter(16, 14, 15, 11, 12, 10, 30, aSword, aBow), true); instance.addCombatant(new Fighter(16, 14, 15, 11, 12, 10, 30, aSword, aBow), true); double winrate = instance.roundSampler(1000); Assert.IsTrue(winrate >= 0.95 && winrate <= 1); }
public void RoundCalcerTestVictory() { MonsterLibrary monsters = new MonsterLibrary(); RoundCalcer instance = new RoundCalcer(); // Add Ally instance.addCombatant(monsters.getMonster("Skeleton"), true); instance.addCombatant(monsters.getMonster("Skeleton"), true); instance.addCombatant(monsters.getMonster("Skeleton"), true); // Add Hostile instance.addCombatant(monsters.getMonster("Skeleton"), false); int returnVal = instance.damageCalculator(0, true); while (returnVal == 0) { returnVal = instance.damageCalculator(0, false); } Assert.IsTrue(returnVal > 0); }