protected override void Draw(GameTime gameTime) { _graphics.GraphicsDevice.Clear(Color.Black); _gui.Draw(); _test.DrawTitle(50, 15, _entry.Name); if (_testSelection != _testIndex) { _testIndex = _testSelection; StartTest(_testIndex); ResetView(); } _test.DebugView.RenderDebugData(ref Projection, ref View); _currentScreen.Draw(); base.Draw(gameTime); }
protected override void Draw(GameTime gameTime) { _graphicsDeviceManager.GraphicsDevice.Clear(Color.Black); _gui.Draw(); base.Draw(gameTime); }