Inheritance: UiElement
 private void GenerateHexagons(bool hasAnimation)
 {
     ClearChildren();
     for (var x = -1; x < GameProvider.GameInstance.ScreenBounds.Width/Hexagon.Width + 1; x++)
     {
         for (var y = -1; y < GameProvider.GameInstance.ScreenBounds.Height / Hexagon.HeightHalf + 1; y++)
         {
             var hexagon = new Hexagon(_hexagonTexture, x, y, hasAnimation);
             AddChildElement(hexagon);
         }
     }
 }