Exemple #1
0
        public MonoGameGuiManager CreateGui( )
        {
            var textureAtlas = new TextureAtlas("Atlas1");
            var upRegion     = textureAtlas.AddRegion("cog", 48, 0, 47, 47);
            var cogRegion    = textureAtlas.AddRegion("up", 0, 0, 47, 47);

            _gui = new MonoGameGuiManager(_game.GraphicsDevice, _game.Content);
            _gui.LoadContent(new GuiContent(textureAtlas, "ExampleFont.fnt", "ExampleFont_0"));

            var screen          = new Screen(800, 480);
            var dockLayout      = new DockLayout();
            var gridLayout      = new GridLayout(1, 2);
            var leftStackLayout = new StackLayout()
            {
                Orientation = Orientation.Vertical, VerticalAlignment = VerticalAlignment.Bottom
            };

            //var loadRubeFileBtn = CreateButton(cogRegion);
            //var dumpRubeFileBtn = CreateButton(upRegion);

            dockLayout.Items.Add(new DockItem(gridLayout, DockStyle.Bottom));

            // dumpRubeFileBtn.Tag = "dump";
            //loadRubeFileBtn.Tag = "load";
            //leftStackLayout.Items.Add(loadRubeFileBtn);
            //	leftStackLayout.Items.Add(dumpRubeFileBtn);

            gridLayout.Items.Add(new GridItem(leftStackLayout, 0, 0));


            screen.Items.Add(dockLayout);
            _gui.Screen = screen;

            return(_gui);
        }
        protected override void LoadContent()
        {
            var guiDemo = new GuiDemo(this);

            _gui = guiDemo.CreateGui();

            _index         = 0;
            _currentScreen = _currentScreens[_index];
            _currentScreen.Init(this);

            base.LoadContent();
        }
Exemple #3
0
        protected override void LoadContent()
        {
            // Create a new SpriteBatch, which can be used to draw textures.
            //_spriteBatch = new SpriteBatch(GraphicsDevice);
            var guiDemo = new GuiDemo(this);

            _gui = guiDemo.CreateGui();



            //_keyboardManager._oldKeyboardState = Keyboard.GetState();
            //_oldMouseState = Mouse.GetState();
            //_oldGamePad = GamePad.GetState(PlayerIndex.One);

            _index         = 0;
            _currentScreen = _currentScreens[_index];
            _currentScreen.Init(this);

            base.LoadContent();
        }
        protected override void LoadContent()
        {
            // Create a new SpriteBatch, which can be used to draw textures.
            _spriteBatch = new SpriteBatch(GraphicsDevice);

            var textureAtlas   = new TextureAtlas("ExampleAtlas2.png");
            var playRegion     = textureAtlas.AddRegion("play", 0, 0, 128, 128);
            var upRegion       = textureAtlas.AddRegion("up", 128, 0, 64, 64);
            var cogRegion      = textureAtlas.AddRegion("cog", 128, 64, 64, 64);
            var twitterRegion  = textureAtlas.AddRegion("twitter", 417, 1, 62, 62);
            var facebookRegion = textureAtlas.AddRegion("facebook", 353, 1, 62, 62);
            var titleRegion    = textureAtlas.AddRegion("title", 0, 435, 448, 77);

            //var tickRegion = textureAtlas.AddRegion("tick", 192, 0, 64, 64);
            //var crossRegion = textureAtlas.AddRegion("cross", 192, 64, 64, 64);
            //var pauseRegion = textureAtlas.AddRegion("pause", 256, 0, 64, 64);
            //var resetRegion = textureAtlas.AddRegion("reset", 256, 64, 64, 64);
            //var boxRegion = textureAtlas.AddRegion("box", 496, 0, 16, 16);
            //var redRegion = textureAtlas.AddRegion("red", 0, 164, 128, 111);
            //var blueRegion = textureAtlas.AddRegion("blue", 0, 276, 128, 111);
            //var squareRegion = textureAtlas.AddRegion("square", 128, 164, 128, 128);
            //var greenSquareRegion = textureAtlas.AddRegion("greenSquare", 256, 164, 128, 128);

            _gui = new MonoGameGuiManager(GraphicsDevice, Content);
            _gui.LoadContent(new GuiContent(textureAtlas, "ExampleFont.fnt", "ExampleFont_0.png"));
            var backgroundRegion = _gui.LoadTexture("Background.png");

            var screen          = new Screen(800, 480);
            var dockLayout      = new DockLayout();
            var gridLayout      = new GridLayout(1, 2);
            var leftStackLayout = new StackLayout()
            {
                Orientation = Orientation.Horizontal, VerticalAlignment = VerticalAlignment.Bottom
            };
            var rightStackLaout = new StackLayout()
            {
                Orientation = Orientation.Vertical, HorizontalAlignment = HorizontalAlignment.Right
            };
            var playButton     = CreateButton(playRegion);
            var cogButton      = CreateButton(cogRegion);
            var upButton       = CreateButton(upRegion);
            var facebookButton = new Button(new VisualStyle(twitterRegion))
            {
                HoverStyle = new VisualStyle(twitterRegion)
                {
                    Rotation = 0.05f
                }
            };
            var twitterButton = new Button(new VisualStyle(facebookRegion))
            {
                HoverStyle = new VisualStyle(facebookRegion)
                {
                    Rotation = 0.05f
                }
            };
            var titleImage = new Image(new VisualStyle(titleRegion))
            {
                Margin = new Margin(0, 50, 0, 0)
            };

            _timeLabel = new Label()
            {
                Height = 32
            };

            screen.Background = new VisualStyle(backgroundRegion);

            dockLayout.Items.Add(new DockItem(playButton, DockStyle.Fill));
            dockLayout.Items.Add(new DockItem(gridLayout, DockStyle.Bottom));
            dockLayout.Items.Add(new DockItem(_timeLabel, DockStyle.Top));
            dockLayout.Items.Add(new DockItem(titleImage, DockStyle.Top));

            leftStackLayout.Items.Add(cogButton);
            leftStackLayout.Items.Add(upButton);

            rightStackLaout.Items.Add(facebookButton);
            rightStackLaout.Items.Add(twitterButton);

            gridLayout.Items.Add(new GridItem(leftStackLayout, 0, 0));
            gridLayout.Items.Add(new GridItem(rightStackLaout, 0, 1));

            screen.Items.Add(dockLayout);

            _gui.Screen = screen;

            facebookButton.Clicked += (object sender, EventArgs e) => Process.Start("https://www.facebook.com/CraftworkGames");
            twitterButton.Clicked  += (object sender, EventArgs e) => Process.Start("https://twitter.com/craftworkgames");
        }