private static void Game_OnTick(EventArgs args) { try { Modes.Active(); if (Orbwalker.ActiveModesFlags.HasFlag(Orbwalker.ActiveModes.Combo)) { Modes.Combo(); } if (Orbwalker.ActiveModesFlags.HasFlag(Orbwalker.ActiveModes.Harass)) { Modes.Harass(); } if (Orbwalker.ActiveModesFlags.HasFlag(Orbwalker.ActiveModes.Flee)) { Modes.Flee(); } if (Orbwalker.ActiveModesFlags.HasFlag(Orbwalker.ActiveModes.LaneClear)) { Modes.LaneClear(); } if (Orbwalker.ActiveModesFlags.HasFlag(Orbwalker.ActiveModes.LastHit)) { Modes.LastHit(); } if (Orbwalker.ActiveModesFlags.HasFlag(Orbwalker.ActiveModes.JungleClear)) { Modes.JungleClear(); } } catch (Exception exp) { Console.ForegroundColor = ConsoleColor.Red; Console.WriteLine("============================= ERROR IN MODE ============================="); Console.ForegroundColor = ConsoleColor.Yellow; Console.WriteLine(exp); Console.ForegroundColor = ConsoleColor.Red; Console.WriteLine("============================= ERROR IN MODE ============================="); Console.ForegroundColor = ConsoleColor.Gray; } }