// Function from file: shadowling_abilities.dm public void extinguishMob(Mob_Living H = null) { double blacklistLuminosity = 0; Obj_Item F = null; blacklistLuminosity = 0; foreach (dynamic _a in Lang13.Enumerate(H, typeof(Obj_Item))) { F = _a; blacklistLuminosity += this.extinguishItem(F); } H.SetLuminosity(blacklistLuminosity); return; }