// Function from file: shadowling.dm public override void spec_life(Mob_Living H = null) { double light_amount = 0; Ent_Static T = null; if (!H.weakeyes) { H.weakeyes = true; } light_amount = 0; H.nutrition = 450; if (H.loc is Tile) { T = H.loc; light_amount = ((Tile)T).get_lumcount(); if (light_amount > 4 && !(H.incorporeal_move != 0)) { H.take_overall_damage(0, 7); if (H.stat != 2) { H.WriteMsg("<span class='userdanger'>The light burns you!</span>"); H.WriteMsg("sound/weapons/sear.ogg"); } } else if (light_amount < 2) { H.heal_overall_damage(5, 5); H.adjustToxLoss(-5); H.adjustBrainLoss(-25); H.adjustCloneLoss(-1); H.SetWeakened(0); H.SetStunned(0); } } return; }