// Function from file: shadowling_abilities.dm
        public void extinguishMob(Mob_Living H = null)
        {
            double   blacklistLuminosity = 0;
            Obj_Item F = null;

            blacklistLuminosity = 0;

            foreach (dynamic _a in Lang13.Enumerate(H, typeof(Obj_Item)))
            {
                F = _a;

                blacklistLuminosity += this.extinguishItem(F);
            }
            H.SetLuminosity(blacklistLuminosity);
            return;
        }