static void DataToTexture(object mis) { Mission m = mis as Mission; m.texture2Ds = createAnimator(m.gifdata); if (m.CallBack != null) { m.CallBack(m); } }
static void DataToTexture(object mis) { Mission m = mis as Mission; m.gifdata.CreateNextTexture(); ThreadMission.AddMission((o) => { if (m.CallBack != null) { m.CallBack(m); } }, mis, "UI"); }