/// <summary> /// Sends a hashtable with mission data to all players in the room. /// </summary> /// <param name="newMission">The hashtable containing mission data</param> public void SendMission(Mission newMission) { Hashtable missionTable = newMission.ToHashtable(); print("missionTable: " + missionTable); GameControl.pObject.GameState = GameControl.GAMESTATE.WaitingInGroup; if (PhotonNetwork.RaiseEvent(1, missionTable, true, null)) { if (onMissionSent != null) { onMissionSent(); } } }