void AddMinimapIcon() { Texture2D mmIconTex = towerGreyMMIcon; //MinimapCamera mmCam = Camera.FindObjectOfType<MinimapCamera>(); MinimapCamera.AddMinimapIconTo(transform, mmIconTex); }
public void AddMinimapIcon() { Texture2D mmIconTex = (GetComponent <TeamPlayer>().team == 0) ? towerBlueMMIcon : towerRedMMIcon; //MinimapCamera mmCam = Camera.FindObjectOfType(typeof(MinimapCamera)) as MinimapCamera; MinimapCamera.AddMinimapIconTo(transform, mmIconTex); }
void Start() { GetComponent <Rigidbody>().velocity = transform.forward * shootSpeed; GameObject mmIcon = MinimapCamera.AddMinimapIconTo(transform, rocketTex); Quaternion r = mmIcon.transform.localRotation; r.y = 180; mmIcon.transform.localRotation = r; }
public void SpawnBotTank() { Debug.Log("Spawn Tank"); Vector3 pt = tankSpawnPoint.position; Quaternion r = tankSpawnPoint.rotation; GameObject newTank = Instantiate(Resources.Load("BotTank2"), pt, r) as GameObject; // TIDYME: 2018-07-07: Avoid Resources.Load // newTank.GetComponent<TeamPlayer>().team = team; // TODO: Update team texture... // Add a minimap icon for the tank. Texture2D mmIconTex = (team == 0) ? tankBlueMMIcon : tankRedMMIcon; MinimapCamera.AddMinimapIconTo(newTank.transform, mmIconTex); }