private void OnPopupAnswer(MessageController.MessageAnswer answer) { if (answer == MessageController.MessageAnswer.Ok) // When therapist details were updated { m_mainController.ShowScreen(ScreensIndex.ViewTherapistDetails); m_statusText.text = string.Empty; } else if (answer == MessageController.MessageAnswer.Yes) // When some of the details of the therapist were changed and home button was pressed { if (isHomePressed) { m_mainController.ShowScreen(ScreensIndex.TherapistScreen); isHomePressed = false; } else if (isBackPressed) { m_mainController.ShowScreen(ScreensIndex.ViewTherapistDetails); isBackPressed = false; } m_statusText.text = string.Empty; } else if (answer == MessageController.MessageAnswer.Cancel) // When some of the details of the therapist were changed and home button was pressed { isBackPressed = false; isHomePressed = false; } }
private void OnPopupAnswer(MessageController.MessageAnswer answer) { if (answer == MessageController.MessageAnswer.Yes) { m_mainController.LogoutTherapist(); } }
private void OnPopupAnswer(MessageController.MessageAnswer answer) { try { if (answer == MessageController.MessageAnswer.Yes) // When the user realy want to quit { if (m_mainController.CurrentPatient != null) { m_mainController.LogoutPatient(PinchConstants.PatientsDirectoryPath + m_mainController.CurrentPatient.Id); } if (m_mainController.LoggedInTherapist != null) { m_mainController.LogoutTherapist(); } //If we are running in the editor #if UNITY_EDITOR //Stop playing the scene UnityEditor.EditorApplication.isPlaying = false; return; #endif Application.Quit(); } } catch (Exception e) { MainController.PrintToLog(e.ToString(), MainController.LogType.Error); } }
private void OnPopupAnswer(MessageController.MessageAnswer answer) { if (answer == MessageController.MessageAnswer.Yes) { m_mainController.LogoutPatient(FilePath); } }
public void OnPopupReturn(MessageController.MessageAnswer ans) { if (ans == MessageController.MessageAnswer.Yes) { m_mainController.Logout(); } }
private void OnPopupAnswerFromHome(MessageController.MessageAnswer answer) { if (answer == MessageController.MessageAnswer.Yes) { m_mainController.ShowScreen(ScreensIndex.TherapistScreen); m_statusText.text = string.Empty; } }
private void OnPopupAnswerFromBack(MessageController.MessageAnswer answer) { if (answer == MessageController.MessageAnswer.Yes) { m_mainController.ShowScreen(ScreensIndex.ViewPatientDetails); m_statusText.text = string.Empty; } }
private void OnPopupAnswerFromDeleteInfo(MessageController.MessageAnswer answer) { if (answer == MessageController.MessageAnswer.Yes) { QuestFileManager.DeleteInformationLogFile(); m_mainController.ShowPopup(MessageController.MessageType.Succsess, "Information Log was deleted!"); } }
private void OnPopupAnswer(MessageController.MessageAnswer answer) { if (answer == MessageController.MessageAnswer.Yes) { m_mainController.LogoutPatient(FilePath); } else if (answer == MessageController.MessageAnswer.Cancel) { m_mainController.ShowScreen(ScreensIndex.PatientScreen); } }
private void OnPopupAnswerFromDeleteInfo(MessageController.MessageAnswer answer) { if (answer == MessageController.MessageAnswer.Yes) { // Yes delete info log! } else { // Never mind } }
private void OnPopupAnswerFromPaint(MessageController.MessageAnswer answer) { if (answer == MessageController.MessageAnswer.Yes) { // Yes do something with paint } else { // Never mind } }
private void OnPopupAnswer(MessageController.MessageAnswer answer) { if (answer == MessageController.MessageAnswer.Ok) // When new patient user was created { m_mainController.ShowScreen(ScreensIndex.PatientScreen); ClearScreen(); } else if (answer == MessageController.MessageAnswer.Yes) // When some of the input fields where not empty and home button was pressed { m_mainController.ShowScreen(ScreensIndex.TherapistScreen); ClearScreen(); } }
private void OnPopupAnswer(MessageController.MessageAnswer answer) { if (answer == MessageController.MessageAnswer.Ok) // When new therapist user was created { m_mainController.ShowScreen(ScreensIndex.Login); ClearScreen(); } else if (answer == MessageController.MessageAnswer.Yes) // When some of the input fields where not empty and back button was pressed { m_mainController.ShowScreen(ScreensIndex.Login); ClearScreen(); } else if (answer == MessageController.MessageAnswer.Cancel) // When some of the input fields where not empty and back button was pressed { m_mainController.ShowScreen(ScreensIndex.AddNewTherapist); } }
private void OnPopupAnswerFromPaint(MessageController.MessageAnswer answer) { if (answer == MessageController.MessageAnswer.Yes) { if (m_isPaint) { StopPaint(); m_mainController.CurrentSettings.SkyBoxColor = m_mainController.LoggedInTherapist.Settings.SkyBoxColor; m_mainController.CurrentSettings.ButtonsColorBlock = m_mainController.LoggedInTherapist.Settings.ButtonsColorBlock; m_mainController.CurrentSettings.ButtonsTextColor = m_mainController.LoggedInTherapist.Settings.ButtonsTextColor; m_mainController.UpdateColors(); } } else if (answer == MessageController.MessageAnswer.Cancel) { if (m_isPaint) { m_colorPickergameObj.SetActive(true); } } }
private void OnPopupAnswerFromConfirm(MessageController.MessageAnswer answer) { m_mainController.ShowScreen(ScreensIndex.ViewPatientDetails); }