public void GenMap() { _seed = (int)Random.Range(0f, 100000.0f); var nmap = Perlin.GenNmap(_mapWidth, _mapHeight, _noiseScale, _octaves, _lacunarity, _persistance, _seed); var cmap = new Color[_mapWidth * _mapHeight]; for (var x = 0; x < _mapHeight; x++) { for (var y = 0; y < _mapWidth; y++) { var currentHeight = nmap[x, y]; for (var i = 0; i < _biomeTypes.Length; i++) { if (!(currentHeight <= _biomeTypes[i].Height)) { continue; } cmap[y * _mapWidth + x] = _biomeTypes[i].Color; break; } } } _mapRenderer = GetComponent <MapRenderer>(); _mapRenderer.DrawMesh(MeshGen.Generate(nmap, _meshHeightMultiplier, _meshHeightCurve), _mapRenderer.ColorTexture(cmap, _mapWidth, _mapHeight)); }