private Mesh CreateTile(Vector3 index0, Vector3 index1, Vector3 index2, Vector3 index3) { MeshGen mesh = new MeshGen(); // Mesh Generation mesh.Vertices.Add(index0); mesh.UV.Add(new Vector2(0f, 0f)); mesh.Normals.Add(Vector3.up); mesh.Vertices.Add(index1); mesh.UV.Add(new Vector2(0f, 1f)); mesh.Normals.Add(Vector3.up); mesh.Vertices.Add(index2); mesh.UV.Add(new Vector2(1f, 1f)); mesh.Normals.Add(Vector3.up); mesh.Vertices.Add(index3); mesh.UV.Add(new Vector2(1f, 0f)); mesh.Normals.Add(Vector3.up); mesh.CreateTriangles(new Vector3Int(0, 1, 2)); mesh.CreateTriangles(new Vector3Int(0, 2, 3)); mesh.ApplyMeshChanges(); return(mesh.Mesh); }