public void Create(int chunkSize, int id, Vector2 pos) { this.pos = pos; this.chunkSize = chunkSize; this.id = id; mesh = new MeshGen(transform.position, chunkSize, 1); mesh.CalculateUV(100); mesh.CalculateNormals(); coll = gameObject.AddComponent <MeshCollider>(); buffer = new ComputeBuffer(((chunkSize - 1) * (chunkSize - 1) * 6), 32); vertices = new ComputeBuffer(chunkSize * chunkSize, 12); buffer.SetData(mesh.triangles); vertices.SetData(mesh.vertices); material.SetBuffer("buffer", buffer); kernel_2 = compute.FindKernel("DeformVertex"); compute.SetBuffer(kernel_2, "vertices", vertices); kernel = compute.FindKernel("Deform"); compute.SetBuffer(kernel, "buffer", buffer); }