/// <summary>
 /// LoadContent will be called once per game and is the place to load
 /// all of your content.
 /// </summary>
 protected override void LoadContent()
 {
     spriteBatch = new SpriteBatch(GraphicsDevice);
     spriteSheet = new FlappyBirdSpriteSheet(this);
     spriteSheet.Parse();
     menuScreen.Load();
     playScreen.Load();
     madeByTexture = Content.Load <Texture2D>("madeby");
     Debug.WriteLine("Loaded Content!");
 }