/// <summary> /// LoadContent will be called once per game and is the place to load /// all of your content. /// </summary> protected override void LoadContent() { spriteBatch = new SpriteBatch(GraphicsDevice); spriteSheet = new FlappyBirdSpriteSheet(this); spriteSheet.Parse(); menuScreen.Load(); playScreen.Load(); madeByTexture = Content.Load <Texture2D>("madeby"); Debug.WriteLine("Loaded Content!"); }