/// <summary>
 /// Allows the game to perform any initialization it needs to before starting to run.
 /// This is where it can query for any required services and load any non-graphic
 /// related content.  Calling base.Initialize will enumerate through any components
 /// and initialize them as well.
 /// </summary>
 protected override void Initialize()
 {
     MouseHelper.Initialize();
     KeyboardHelper.Initialize();
     MenuScreen.Initialize(this);
     LevelSelectScreen.Initialize(this);
     CreditsScreen.Initialize(this);
     LevelScreen.Initialize(this);
     LevelEndScreen.Initialize(this);
     base.Initialize();
 }