Exemple #1
0
	// Use this for initialization
	void Start () {
		MyMaze = GetManager.GetDataManager ().MazeList [SelectedMazeIndex];
		gameObject.GetComponent<RawImage> ().texture = MyMaze.GetMazeTexture();
	}
Exemple #2
0
	public void CheckInput() {
		if (Input.GetKeyDown(KeyCode.B)) {
			SelectedMazeIndex++;
			if (SelectedMazeIndex >= GetManager.GetDataManager ().MazeList.Count)
				SelectedMazeIndex = 0;

			MyMaze = GetManager.GetDataManager ().MazeList [SelectedMazeIndex];
			gameObject.GetComponent<RawImage> ().texture = MyMaze.GetMazeTexture();
		}
	}