// Use this for initialization void Start () { MyMaze = GetManager.GetDataManager ().MazeList [SelectedMazeIndex]; gameObject.GetComponent<RawImage> ().texture = MyMaze.GetMazeTexture(); }
public void CheckInput() { if (Input.GetKeyDown(KeyCode.B)) { SelectedMazeIndex++; if (SelectedMazeIndex >= GetManager.GetDataManager ().MazeList.Count) SelectedMazeIndex = 0; MyMaze = GetManager.GetDataManager ().MazeList [SelectedMazeIndex]; gameObject.GetComponent<RawImage> ().texture = MyMaze.GetMazeTexture(); } }