public override void OnInspectorGUI()
    {
        DrawDefaultInspector();

        MarchingCubesTerrainScript myScript = (MarchingCubesTerrainScript)target;

        if (GUILayout.Button("Generate chunks"))
        {
            myScript.GenerateChunks(false, true, true);
        }
        if (GUILayout.Button("Fix Chunk Seams"))
        {
            myScript.FixChunkSeams();
        }
        GUILayout.BeginHorizontal();
        if (GUILayout.Button("Save Chunks"))
        {
            myScript.SaveChunksData();
        }
        if (GUILayout.Button("Load Chunks"))
        {
            myScript.LoadChunksData();
        }
        GUILayout.EndHorizontal();
    }