//Callback method from the GetChunksInCube public void ForEachChunk(int x, int y, int z, Vector3 worldPosition, MarchingCubesTerrainScript.ChunkData chunk) { if (!addDensity) { return; } switch (brushType) { case MarchingCubesEditorBrushType.SPHERE: { terrainScript.EditChunkDensitiesSphereBrush(x, y, z, hitPoint, brushSize, brushStrengh * (invertBrush ? -1 : 1)); //Paint densities using the sphere brush break; } case MarchingCubesEditorBrushType.CUBE: { terrainScript.EditChunkDensitiesCubeBrush(x, y, z, hitPoint, brushSize, brushStrengh * (invertBrush ? -1 : 1)); //Paint densities using the cube brush break; } default: break; } Debug.DrawRay(worldPosition, Vector3.up / 2); }