private void OnTriggerEnter(Collider other) { if (other.gameObject.tag == "Zonbie") { m_MainSystem.DecreaseStock(); Destroy(other.gameObject); if (!MainSystem.m_isGameOver) { SEManager.Instance.Play(SEPath.BITE); } } }
private void Update() { if (!m_isDead) { m_NavAgent.destination = m_Bar.position; if (transform.position.z <= -1.5f) { m_MainSystem.DecreaseStock(); Destroy(gameObject); } } }