/// <summary>
 /// クリック時
 /// </summary>
 /// <param name="eventData"></param>
 public void OnPointerClick(PointerEventData eventData)
 {
     if (_state != State.kChoice)
     {
         return;
     }
     Debug.Log(_posX + "," + _posY);
     _sceneManager.SetNowPos(_posX, _posY);
 }