// Use this for initialization void Start() { //m_transform = this.transform; //for (int i = 0; i < m_go.Length; i++) { // addButtonListener(m_go[i]); // isActive[i] = false; //} m_bgAnimation = GameObject.Find("bgAnimation").GetComponent<SkeletonAnimation>(); m_prefs = GameObject.Find("MyPlayer").GetComponent<M_PlayerPrefs>(); isMusicMute = m_prefs.getMusicMute(); isAudioMute = m_prefs.getAudioMute(); if (isMusicMute) { isMusicMute = false; switchMusic(); } if (isAudioMute) { isAudioMute = false; switchAudio(); } }