// Use this for initialization void Start() { furyBarObj = GameObject.Find("FuryBar"); furyBarScript = furyBarObj.GetComponent<FuryBarManager>(); myPlayerObj = GameObject.Find("MyPlayer"); m_playerPrefs = myPlayerObj.GetComponent<M_PlayerPrefs>(); enemyCreatorObj = GameObject.Find("EnemyCreator"); enemyManagerScript = enemyCreatorObj.GetComponent<EnemyManager>(); m_scoreText = this.GetComponent<Text>(); m_color = m_scoreText.color; m_color.a = 0; m_scoreText.color = m_color; m_Text_E.GetComponent<Text>().color = m_color; m_color_C = m_Text_C.GetComponent<Image>().color; m_color_C.a = m_color.a; m_Text_C.GetComponent<Image>().color = m_color_C; m_pos = this.transform.position; m_size = new Vector2(1600, 300); m_transform = this.transform; origScale = m_transform.localScale*1.00000f; m_Scale = origScale; m_camera = Camera.main.GetComponent<Camera>(); origCameraSize = m_camera.orthographicSize; lastCameraSize = origCameraSize; m_goldCountText = GameObject.Find("Gold").GetComponent<GoldCount>(); }
// Use this for initialization void Start() { //m_transform = this.transform; //for (int i = 0; i < m_go.Length; i++) { // addButtonListener(m_go[i]); // isActive[i] = false; //} m_bgAnimation = GameObject.Find("bgAnimation").GetComponent<SkeletonAnimation>(); m_prefs = GameObject.Find("MyPlayer").GetComponent<M_PlayerPrefs>(); isMusicMute = m_prefs.getMusicMute(); isAudioMute = m_prefs.getAudioMute(); if (isMusicMute) { isMusicMute = false; switchMusic(); } if (isAudioMute) { isAudioMute = false; switchAudio(); } }
// Use this for initialization void Start() { m_transform = this.transform; myPlayerObj = GameObject.Find("MyPlayer"); m_playerPrefs = myPlayerObj.GetComponent<M_PlayerPrefs>(); myHeroObj = GameObject.Find("Hero"); m_player = myHeroObj.GetComponent<PlayerActions>(); }