Exemple #1
0
    // Use this for initialization
    void Start()
    {
        furyBarObj = GameObject.Find("FuryBar");
        furyBarScript = furyBarObj.GetComponent<FuryBarManager>();
        myPlayerObj = GameObject.Find("MyPlayer");
        m_playerPrefs = myPlayerObj.GetComponent<M_PlayerPrefs>();

        enemyCreatorObj = GameObject.Find("EnemyCreator");
        enemyManagerScript = enemyCreatorObj.GetComponent<EnemyManager>();

        m_scoreText = this.GetComponent<Text>();
        m_color = m_scoreText.color;
        m_color.a = 0;
        m_scoreText.color = m_color;
        m_Text_E.GetComponent<Text>().color = m_color;
        m_color_C = m_Text_C.GetComponent<Image>().color;
        m_color_C.a = m_color.a;
        m_Text_C.GetComponent<Image>().color = m_color_C;

        m_pos = this.transform.position;
        m_size = new Vector2(1600, 300);

        m_transform = this.transform;
        origScale = m_transform.localScale*1.00000f;
        m_Scale = origScale;
        m_camera = Camera.main.GetComponent<Camera>();
        origCameraSize = m_camera.orthographicSize;
        lastCameraSize = origCameraSize;

        m_goldCountText = GameObject.Find("Gold").GetComponent<GoldCount>();
    }
Exemple #2
0
 // Use this for initialization
 void Start()
 {
     //m_transform = this.transform;
     //for (int i = 0; i < m_go.Length; i++) {
     //    addButtonListener(m_go[i]);
     //    isActive[i] = false;
     //}
     m_bgAnimation = GameObject.Find("bgAnimation").GetComponent<SkeletonAnimation>();
     m_prefs = GameObject.Find("MyPlayer").GetComponent<M_PlayerPrefs>();
     isMusicMute = m_prefs.getMusicMute();
     isAudioMute = m_prefs.getAudioMute();
     if (isMusicMute) {
         isMusicMute = false;
         switchMusic();
     }
     if (isAudioMute) {
         isAudioMute = false;
         switchAudio();
     }
 }
Exemple #3
0
    // Use this for initialization
    void Start()
    {
        m_transform = this.transform;

        myPlayerObj = GameObject.Find("MyPlayer");
        m_playerPrefs = myPlayerObj.GetComponent<M_PlayerPrefs>();

        myHeroObj = GameObject.Find("Hero");
        m_player = myHeroObj.GetComponent<PlayerActions>();
    }