private MOBA[] ReadMOBAChunk(uint size, BinaryReader bin) { var numBatches = size / 24; var batches = new MOBA[numBatches]; for (var i = 0; i < numBatches; i++) { batches[i] = bin.Read <MOBA>(); } return(batches); }
private MOBA[] ReadMOBAChunk(BlizzHeader subchunk, BinaryReader subbin) { var numBatches = subchunk.Size / 24; //24 bytes per MOBA //Console.WriteLine(numBatches + " batches!"); var batches = new MOBA[numBatches]; for (var i = 0; i < numBatches; i++) { batches[i] = subbin.Read <MOBA>(); } return(batches); }