Messing around with parsing WoW file formats for educational purposes. Built from the ground up, but with lots of copy pasta from older projects (noted in thanks paragraph).
Built for (latest) Legion files. No backwards compatibility with anything older than current retail version.
If you have World of Warcraft (7.2.5 or higher) fully installed you can use your installed data instead of falling back to downloading stuff. To set this up, simply change the basedir setting in (executable).config to the directory that contains WoW.exe.
- OpenTK (recent version already included)
OBJExporterUI (Official site)
Exports various WoW model formats to Wavefront .obj. Primary application.
WoWOpenGL (Official site)
After some issues and annoyances with DirectX I decided to switch over to OpenTK/OpenGL. Somewhat deprecated since OBJExporterUI has a model viewer included.
Does parsing of WoW's raw data files and returns them in a object that other applications can use. Handles CASC (WoW's filesystem), file parsing.
Compiles minimaps. Not important, but still actively developed as I will need it for my other projects soon.
App used to test CASC (file system) related things.
App used to test DBC structures.
First app used to test some formats with.
- Belvane
- TOM_RUS
- Schlumpf
- Warpten
- Thoorium
- Deamon87
- Miceiken
- Kirth
- relaxok
- Blizzard Entertainment
- Gredys
- flippy84
- justMaku
- Xalcon
- BoogieMan
- Everyone in #modcraft on QuakeNet
- WoWDev wiki authors (especially schlumpf!!!!)
- ..and all the people the above people base their work on
Last updated on April 28th 2017