Exemple #1
0
    private void Start()
    {
        Time.timeScale = 1;

        FlyProgress = new ReactiveProperty <float>(0);

        var levelData = GameProgress.SelectedLevel;

        Assert.IsNotNull(levelData);

        OnLoadLevelEvent?.Invoke(levelData);

        Lose.Where(t => t == true).Subscribe(t => PauseGame());
        Win.Where(t => t == true).Subscribe(t => WinByFly());

        Observable.EveryUpdate().Subscribe(t =>
        {
            _flyProgress     += Time.deltaTime;
            FlyProgress.Value = _flyProgress / _flyTime;
        });
    }