Exemple #1
0
 private void System_Reset()
 {
     //establishes base content settings that will be used whenever it is time to reset content
     textBox.Text = "";
     Lighting_off();
     State = 0;
     Level = 1;
     list_Clearer();
     Lose.Play();
 }
Exemple #2
0
        private void ShowIcon()
        {
            if (PlayerHP > 0 && EnemyHP > 0)
            {
                Rock.Visibility     = Visibility.Visible;
                Paper.Visibility    = Visibility.Visible;
                Scissors.Visibility = Visibility.Visible;

                Pselect.Visibility = Visibility.Visible;
                Eselect.Visibility = Visibility.Visible;

                RockSelect.Visibility     = Visibility.Visible;
                ScissorsSelect.Visibility = Visibility.Visible;
                PaperSelect.Visibility    = Visibility.Visible;

                RockText.Visibility     = Visibility.Visible;
                ScissorsText.Visibility = Visibility.Visible;
                PaperText.Visibility    = Visibility.Visible;

                RockPer.Visibility     = Visibility.Visible;
                ScissorsPer.Visibility = Visibility.Visible;
                PaperPer.Visibility    = Visibility.Visible;

                Game();
            }

            else
            {
                HardTheme.Stop();
                End.Visibility = Visibility.Visible;
                if (PlayerHP == 0)
                {
                    Lose.Play();
                    End.Text      = "You Lose!";
                    OK.Visibility = Visibility.Visible;
                }
                else
                {
                    Win.Play();
                    End.Text      = "You Win!";
                    OK.Visibility = Visibility.Visible;
                }
            }
        }
 public void LoseSound() => Lose.Play();
 public void PlayGameOver()
 {
     Main.Stop();
     Lose.Play();
 }