public void Init() { m_currentState = LevelEditorState.CreateOrLoad; m_tapToTheBeat.Init(); m_createOrLoad.Init(); m_loadLevel.Init(); m_createOrLoad.gameObject.SetActive(true); m_songSelection.gameObject.SetActive(false); m_loadLevel.gameObject.SetActive(false); m_tapToTheBeat.gameObject.SetActive(false); m_detailedEditor.gameObject.SetActive(false); }