Exemple #1
0
 private void PlayerTakeDamage()
 {
     playerLife--;
     if (playerLife == 2)
     {
         playerLifeDisplay.sprite = Resources.Load <Sprite>("2hearts");
     }
     else if (playerLife == 1)
     {
         playerLifeDisplay.sprite = Resources.Load <Sprite>("1hearts");
     }
     else
     {
         healthBar.SetActive(false);
         loadLevel.LoseGame();
     }
 }