public void Init()
    {
        m_currentState = LevelEditorState.CreateOrLoad;

        m_tapToTheBeat.Init();
        m_createOrLoad.Init();
        m_loadLevel.Init();
        m_createOrLoad.gameObject.SetActive(true);
        m_songSelection.gameObject.SetActive(false);
        m_loadLevel.gameObject.SetActive(false);
        m_tapToTheBeat.gameObject.SetActive(false);
        m_detailedEditor.gameObject.SetActive(false);
    }