void TurnLightsOn()
    {
        if (gameRunning)
        {
            EndLevel();
        }

        lights.SetActive(true);
        currentLightStatus = LightStatus.On;

        beginningSwitch.Enable();
        endSwitch.Disable();

        beginningSwitch.anim.SetTrigger("On");
        endSwitch.anim.SetTrigger("On");
    }