void Update() { unidentifiedObjects.Clear(); CollectColliders(); if (Application.isPlaying) { for (int i = 0; i < unidentifiedObjects.Count; i++) { if (identifiedObjects.Contains(unidentifiedObjects[i])) { kLight.TriggerBeamEvent(LightEventListenerType.OnStay, unidentifiedObjects[i]); } if (!identifiedObjects.Contains(unidentifiedObjects[i])) { identifiedObjects.Add(unidentifiedObjects[i]); kLight.TriggerBeamEvent(LightEventListenerType.OnEnter, unidentifiedObjects[i]); } } for (int i = 0; i < identifiedObjects.Count; i++) { if (!unidentifiedObjects.Contains(identifiedObjects[i])) { kLight.TriggerBeamEvent(LightEventListenerType.OnExit, identifiedObjects[i]); identifiedObjects.Remove(identifiedObjects[i]); } } } }