void AddSelectedGlobalLights(Object[] lights) { for (int i = 0; i < lights.Length; ++i) { Light2D light = lights[i] as Light2D; if (light != null && light.lightType == Light2D.LightType.Global) { Light2D.AddGlobalLight(light); } } }
void AddSelectedGlobalLights(Object[] lights) { for (int i = 0; i < lights.Length; ++i) { Light2D light = lights[i] as Light2D; if (light != null && light.lightType == Light2D.LightType.Global) { Light2D.AddGlobalLight(light); } } }