// Use this for initialization void Start() { door = GameObject.FindGameObjectWithTag("Door"); player = GameObject.FindGameObjectWithTag("Player"); LevelSetup.SetUpLevel(1, loadingScreen, slider, progressText, audioSource, musicVolume); Gamemanager.SavePlayer(player.GetComponent <PlayerController>(), Gamemanager.LastLevel); }
void Start() { player = GameObject.FindGameObjectWithTag("Player"); playerController = player.GetComponent <PlayerController>(); LevelSetup.SetPlayerValues(checkPoints[0]); LevelSetup.LoadPlayer(2, checkPoints); LevelSetup.SetUpLevel(2, loadingScreen, slider, progressText, audioSource, musicVolume); }