public override double ServerUpdateIntervalSeconds => double.MaxValue; // never public override void ServerOnDestroy(ILogicObject gameObject) { base.ServerOnDestroy(gameObject); LandClaimSystem.ServerUnregisterArea(gameObject); }
public override double ServerUpdateIntervalSeconds => double.MaxValue; // never public override void ServerOnDestroy(ILogicObject gameObject) { base.ServerOnDestroy(gameObject); LandClaimSystem.ServerUnregisterArea(gameObject); }