public sealed override void ServerOnBuilt(IStaticWorldObject structure, ICharacter byCharacter) { base.ServerOnBuilt(structure, byCharacter); LandClaimSystem.ServerOnObjectLandClaimBuilt(byCharacter, structure); }
public sealed override void ServerOnBuilt(IStaticWorldObject structure, ICharacter byCharacter) { base.ServerOnBuilt(structure, byCharacter); LandClaimSystem.ServerOnObjectLandClaimBuilt(byCharacter, structure); }