Exemple #1
0
        public override void Act()
        {
            base.Act();

            ItemInteractor itemInteractor = command.Door.GetComponent <ItemInteractor>();

            if (itemInteractor != null)
            {
                itemInteractor.AddItem(command.RequiredKey)
                .Done(() =>
                {
                    command.Execute();
                    ActionDone();
                });
            }
            else
            {
                command.Execute();
                ActionDone();
            }

            // TODO: trigger events
        }
Exemple #2
0
 /// <summary>
 /// Method called before the first frame update
 /// </summary>
 void Start()
 {
     dH          = gameObject.GetComponent <MixedDataHolder>();
     iI          = gameObject.GetComponent <ItemInteractor>();
     iI.addData += AddItemToScale;
 }