protected virtual void UpdateInventoryUI() { SetupEnableInventoryUI(); SetDynamicList((Enum)inventoryUI, (string)null, inventory.datas.Length, false, (Func <int, bool>) delegate(int i) { SortCompareData sortCompareData2 = inventory.datas[i]; if (sortCompareData2 == null || !sortCompareData2.IsPriority(inventory.sortSettings.orderTypeAsc)) { return(false); } return(true); }, (Func <int, Transform, Transform>) null, (Action <int, Transform, bool>) delegate(int i, Transform t, bool is_recycle) { SortCompareData sortCompareData = inventory.datas[i]; if (sortCompareData != null && sortCompareData.IsPriority(inventory.sortSettings.orderTypeAsc)) { ITEM_ICON_TYPE iconType = sortCompareData.GetIconType(); bool is_new = MonoBehaviourSingleton <InventoryManager> .I.IsNewItem(iconType, sortCompareData.GetUniqID()); ItemIcon itemIcon = CreateItemIconDetail(iconType, sortCompareData.GetIconID(), sortCompareData.GetRarity(), sortCompareData as SkillItemSortData, IsShowMainStatus, t, "SELECT", i, is_new, 100, selectIndex == i, sortCompareData.IsEquipping(), sortCompareData.IsExceeded(), false); itemIcon.SetItemID(sortCompareData.GetTableID()); itemIcon.SetButtonColor(inventory.datas[i].IsPriority(inventory.sortSettings.orderTypeAsc), true); SetLongTouch(itemIcon.transform, "DETAIL", i); } }); }
protected override void UpdateInventoryUI() { SetupEnableInventoryUI(); bool reset = false; int num = inventory.datas.Length; if (preInventoryDataSize != num) { reset = true; preInventoryDataSize = num; } SetDynamicList((Enum)inventoryUI, (string)null, num, reset, (Func <int, bool>) delegate(int i) { SortCompareData sortCompareData2 = inventory.datas[i]; if (sortCompareData2 == null || !sortCompareData2.IsPriority(inventory.sortSettings.orderTypeAsc)) { return(false); } SkillItemInfo skillItemInfo2 = sortCompareData2.GetItemData() as SkillItemInfo; if (skillItemInfo2 == null) { return(false); } if (!skillItemInfo2.IsLevelMax()) { return(true); } return(skillItemInfo2.IsEnableExceed()); }, (Func <int, Transform, Transform>) null, (Action <int, Transform, bool>) delegate(int i, Transform t, bool is_recycle) { SortCompareData sortCompareData = inventory.datas[i]; if (sortCompareData != null && sortCompareData.IsPriority(inventory.sortSettings.orderTypeAsc)) { SkillItemInfo skillItemInfo = sortCompareData.GetItemData() as SkillItemInfo; if (skillItemInfo != null && (!skillItemInfo.IsLevelMax() || skillItemInfo.IsExistNextExceed())) { ITEM_ICON_TYPE iconType = sortCompareData.GetIconType(); bool is_new = MonoBehaviourSingleton <InventoryManager> .I.IsNewItem(iconType, sortCompareData.GetUniqID()); bool isShowEnableExceed = skillItemInfo.IsEnableExceed() && skillItemInfo.exceedCnt == 0; bool isValidExceed = skillItemInfo.IsEnableExceed(); ItemIcon itemIcon = CreateItemIconDetail(iconType, sortCompareData.GetIconID(), sortCompareData.GetRarity(), sortCompareData as SkillItemSortData, base.IsShowMainStatus, t, "SELECT", i, is_new, 100, selectIndex == i, sortCompareData.IsEquipping(), isValidExceed, isShowEnableExceed); itemIcon.SetItemID(sortCompareData.GetTableID()); itemIcon.SetButtonColor(inventory.datas[i].IsPriority(inventory.sortSettings.orderTypeAsc), true); SetLongTouch(itemIcon.transform, "DETAIL", i); } } }); }
protected override void LocalInventory() { SetupEnableInventoryUI(); if (localInventoryEquipData != null) { SetLabelText((Enum)UI.LBL_SORT, sortSettings.GetSortLabel()); SetDynamicList((Enum)InventoryUI, (string)null, localInventoryEquipData.Length, false, (Func <int, bool>) delegate(int i) { SortCompareData sortCompareData = localInventoryEquipData[i]; if (sortCompareData == null || !sortCompareData.IsPriority(sortSettings.orderTypeAsc)) { return(false); } return(true); }, (Func <int, Transform, Transform>) null, (Action <int, Transform, bool>) delegate(int i, Transform t, bool is_recycle) { uint tableID = localInventoryEquipData[i].GetTableID(); if (tableID == 0) { SetActive(t, false); } else { SetActive(t, true); EquipItemTable.EquipItemData equipItemData = Singleton <EquipItemTable> .I.GetEquipItemData(tableID); EquipItemSortData equipItemSortData = localInventoryEquipData[i] as EquipItemSortData; EquipItemInfo equip = equipItemSortData.GetItemData() as EquipItemInfo; ITEM_ICON_TYPE iconType = equipItemSortData.GetIconType(); bool is_new = MonoBehaviourSingleton <InventoryManager> .I.IsNewItem(iconType, equipItemSortData.GetUniqID()); SkillSlotUIData[] skillSlotData = GetSkillSlotData(equip); ItemIcon itemIcon = CreateItemIconDetail(equipItemSortData, skillSlotData, IsShowMainStatus, t, "TRY_ON", i, equipItemSortData.GetIconStatus(), is_new, -1, false, -1); itemIcon.SetItemID(equipItemSortData.GetTableID()); itemIcon.SetButtonColor(localInventoryEquipData[i].IsPriority(sortSettings.orderTypeAsc), true); SetLongTouch(itemIcon.transform, "DETAIL", i); } }); } }
protected override void LocalInventory() { SetupEnableInventoryUI(); if (localInventoryEquipData != null) { SetLabelText((Enum)UI.LBL_SORT, sortSettings.GetSortLabel()); SetDynamicList((Enum)InventoryUI, (string)null, localInventoryEquipData.Length, false, (Func <int, bool>) delegate(int i) { SortCompareData sortCompareData = localInventoryEquipData[i]; if (sortCompareData == null || !sortCompareData.IsPriority(sortSettings.orderTypeAsc)) { return(false); } return(true); }, (Func <int, Transform, Transform>) null, (Action <int, Transform, bool>) delegate(int i, Transform t, bool is_recycle) { uint tableID = localInventoryEquipData[i].GetTableID(); if (tableID == 0) { SetActive(t, false); } else { SetActive(t, true); EquipItemTable.EquipItemData equipItemData = Singleton <EquipItemTable> .I.GetEquipItemData(tableID); EquipItemSortData equipItemSortData = localInventoryEquipData[i] as EquipItemSortData; EquipItemInfo equip = equipItemSortData.GetItemData() as EquipItemInfo; ITEM_ICON_TYPE iconType = equipItemSortData.GetIconType(); bool is_new = MonoBehaviourSingleton <InventoryManager> .I.IsNewItem(iconType, equipItemSortData.GetUniqID()); SkillSlotUIData[] skillSlotData = GetSkillSlotData(equip); ItemIcon itemIcon = CreateEquipAbilityIconDetail(getType: equipItemSortData.GetGetType(), icon_type: iconType, icon_id: equipItemData.GetIconID(MonoBehaviourSingleton <UserInfoManager> .I.userStatus.sex), rarity: equipItemData.rarity, item_data: equipItemSortData, skill_slot_data: skillSlotData, is_show_main_status: base.IsShowMainStatus, parent: t, event_name: "TRY_ON", event_data: i, icon_status: equipItemSortData.GetIconStatus(), is_new: is_new, toggle_group: -1, is_select: false, equip_index: -1); itemIcon.SetItemID(equipItemSortData.GetTableID()); itemIcon.SetButtonColor(localInventoryEquipData[i].IsPriority(sortSettings.orderTypeAsc), true); SetLongTouch(itemIcon.transform, "DETAIL", i); } }); } }
protected override void LocalInventory() { SetupEnableInventoryUI(); SetLabelText((Enum)UI.LBL_SORT, sortSettings.GetSortLabel()); if (localInventoryEquipData != null) { SortBase.TYPE tYPE = TranslateInventoryType(selectTypeIndex); bool _is_pickup = tYPE == SortBase.TYPE.WEAPON_ALL || tYPE == SortBase.TYPE.ARMOR_ALL; SetDynamicList((Enum)InventoryUI, string.Empty, localInventoryEquipData.Length, false, (Func <int, bool>) delegate(int check_index) { SmithCreateItemInfo smithCreateItemInfo = localInventoryEquipData[check_index].GetItemData() as SmithCreateItemInfo; if (smithCreateItemInfo == null) { return(false); } if (!MonoBehaviourSingleton <InventoryManager> .I.IsHaveingKeyMaterial(smithCreateItemInfo.smithCreateTableData.needKeyOrder, smithCreateItemInfo.smithCreateTableData.needMaterial)) { return(false); } if ((int)smithCreateItemInfo.smithCreateTableData.researchLv > MonoBehaviourSingleton <UserInfoManager> .I.userStatus.researchLv) { return(false); } if (localInventoryEquipData[check_index].GetTableID() == 0) { return(false); } SortCompareData sortCompareData = localInventoryEquipData[check_index]; if (sortCompareData == null || !sortCompareData.IsPriority(sortSettings.orderTypeAsc)) { return(false); } return(true); }, (Func <int, Transform, Transform>) null, (Action <int, Transform, bool>) delegate(int i, Transform t, bool is_recycle) { SmithCreateItemInfo create_info = localInventoryEquipData[i].GetItemData() as SmithCreateItemInfo; uint tableID = localInventoryEquipData[i].GetTableID(); if (tableID == 0) { SetActive(t, false); } else { SetActive(t, true); SmithCreateSortData smithCreateSortData = localInventoryEquipData[i] as SmithCreateSortData; if (smithCreateSortData != null && smithCreateSortData.IsPriority(sortSettings.orderTypeAsc)) { EquipItemTable.EquipItemData equipItemData = Singleton <EquipItemTable> .I.GetEquipItemData(tableID); ITEM_ICON_TYPE iconType = localInventoryEquipData[i].GetIconType(); SkillSlotUIData[] skillSlotData = GetSkillSlotData(equipItemData, 0); bool flag = false; flag = MonoBehaviourSingleton <SmithManager> .I.NeedSmithBadge(create_info, _is_pickup); ItemIcon itemIcon = CreateSmithCreateItemIconDetail(getType: smithCreateSortData.GetGetType(), icon_type: iconType, icon_id: equipItemData.GetIconID(MonoBehaviourSingleton <UserInfoManager> .I.userStatus.sex), rarity: equipItemData.rarity, item_data: smithCreateSortData, skill_slot_data: skillSlotData, is_show_main_status: base.IsShowMainStatus, parent: t, event_name: "SELECT_ITEM", event_data: i, icon_status: smithCreateSortData.GetIconStatus(), is_new: flag, toggle_group: -1, is_select: false); itemIcon.SetItemID(smithCreateSortData.GetTableID()); itemIcon.SetButtonColor(localInventoryEquipData[i].IsPriority(sortSettings.orderTypeAsc), true); SetLongTouch(itemIcon.transform, "DETAIL", i); } } }); } }