Exemple #1
0
    public static ItemIcon CreateSmallEquipSelectDetailIcon(EquipItemSortData item_data, Transform parent = null, string event_name = null, int event_data = 0, ItemIconDetail.ICON_STATUS icon_status = ItemIconDetail.ICON_STATUS.NONE, bool is_new = false, int toggle_group = -1, int select_number = -1, int equip_index = -1)
    {
        ItemIcon itemIcon = _CreateSmallEquipDetailIcon(item_data, parent, event_name, event_data, icon_status, is_new, toggle_group, select_number, equip_index);

        itemIcon.SetFavoriteIcon(item_data.IsFavorite());
        return(itemIcon);
    }
Exemple #2
0
    public static ItemIcon CreateSmallSkillSelectDetailIcon(ITEM_ICON_TYPE icon_type, int icon_id, RARITY_TYPE?rarity, SkillItemSortData item_data, Transform parent = null, string event_name = null, int event_data = 0, bool is_new = false, int toggle_group = -1, int select_number = -1, bool is_equipping = false, ItemIconDetail.ICON_STATUS icon_status = ItemIconDetail.ICON_STATUS.NONE)
    {
        ItemIcon itemIcon = _CreateSmallSkillDetailIcon(icon_type, icon_id, rarity, item_data, parent, event_name, event_data, is_new, toggle_group, select_number, is_equipping, icon_status);

        itemIcon.SetFavoriteIcon(item_data.IsFavorite());
        return(itemIcon);
    }
Exemple #3
0
    public static ItemIcon CreateEquipDetailSelectNumberIcon(EquipItemSortData item_data, SkillSlotUIData[] skill_slot_data, bool is_show_main_status, Transform parent = null, string event_name = null, int event_data = 0, ICON_STATUS icon_status = ICON_STATUS.NONE, bool is_new = false, int toggle_group = -1, int select_number = -1, int equipping_sp_index = -1, GET_TYPE getType = GET_TYPE.PAY)
    {
        ItemIcon itemIcon = _CreateEquipDetailIcon(item_data, skill_slot_data, is_show_main_status, parent, event_name, event_data, icon_status, is_new, toggle_group, select_number, equipping_sp_index);

        itemIcon.SetFavoriteIcon(item_data.IsFavorite());
        return(itemIcon);
    }
Exemple #4
0
    public static ItemIcon CreateSmallSkillDetailIcon(ITEM_ICON_TYPE icon_type, int icon_id, RARITY_TYPE?rarity, SkillItemSortData item_data, Transform parent = null, string event_name = null, int event_data = 0, bool is_new = false, int toggle_group = -1, bool is_select = false, bool is_equipping = false, bool isValidExceed = false, bool isShowEnableExceed = false)
    {
        ItemIconDetail.ICON_STATUS icon_status = ItemIconDetail.ICON_STATUS.NONE;
        if (isShowEnableExceed)
        {
            icon_status = ItemIconDetail.ICON_STATUS.VALID_EXCEED_0;
        }
        else if (isValidExceed)
        {
            icon_status = ItemIconDetail.ICON_STATUS.VALID_EXCEED;
        }
        ItemIcon itemIcon = _CreateSmallSkillDetailIcon(icon_type, icon_id, rarity, item_data, parent, event_name, event_data, is_new, toggle_group, (!is_select) ? (-1) : 0, is_equipping, icon_status);

        itemIcon.SetFavoriteIcon(item_data.IsFavorite());
        return(itemIcon);
    }