protected virtual void UpdateInventoryUI()
 {
     SetupEnableInventoryUI();
     SetDynamicList((Enum)inventoryUI, (string)null, inventory.datas.Length, false, (Func <int, bool>) delegate(int i)
     {
         SortCompareData sortCompareData2 = inventory.datas[i];
         if (sortCompareData2 == null || !sortCompareData2.IsPriority(inventory.sortSettings.orderTypeAsc))
         {
             return(false);
         }
         return(true);
     }, (Func <int, Transform, Transform>) null, (Action <int, Transform, bool>) delegate(int i, Transform t, bool is_recycle)
     {
         SortCompareData sortCompareData = inventory.datas[i];
         if (sortCompareData != null && sortCompareData.IsPriority(inventory.sortSettings.orderTypeAsc))
         {
             ITEM_ICON_TYPE iconType = sortCompareData.GetIconType();
             bool is_new             = MonoBehaviourSingleton <InventoryManager> .I.IsNewItem(iconType, sortCompareData.GetUniqID());
             ItemIcon itemIcon       = CreateItemIconDetail(iconType, sortCompareData.GetIconID(), sortCompareData.GetRarity(), sortCompareData as SkillItemSortData, IsShowMainStatus, t, "SELECT", i, is_new, 100, selectIndex == i, sortCompareData.IsEquipping(), sortCompareData.IsExceeded(), false);
             itemIcon.SetItemID(sortCompareData.GetTableID());
             itemIcon.SetButtonColor(inventory.datas[i].IsPriority(inventory.sortSettings.orderTypeAsc), true);
             SetLongTouch(itemIcon.transform, "DETAIL", i);
         }
     });
 }
Ejemplo n.º 2
0
    protected override void UpdateInventoryUI()
    {
        SetupEnableInventoryUI();
        bool reset = false;
        int  num   = inventory.datas.Length;

        if (preInventoryDataSize != num)
        {
            reset = true;
            preInventoryDataSize = num;
        }
        SetDynamicList((Enum)inventoryUI, (string)null, num, reset, (Func <int, bool>) delegate(int i)
        {
            SortCompareData sortCompareData2 = inventory.datas[i];
            if (sortCompareData2 == null || !sortCompareData2.IsPriority(inventory.sortSettings.orderTypeAsc))
            {
                return(false);
            }
            SkillItemInfo skillItemInfo2 = sortCompareData2.GetItemData() as SkillItemInfo;
            if (skillItemInfo2 == null)
            {
                return(false);
            }
            if (!skillItemInfo2.IsLevelMax())
            {
                return(true);
            }
            return(skillItemInfo2.IsEnableExceed());
        }, (Func <int, Transform, Transform>) null, (Action <int, Transform, bool>) delegate(int i, Transform t, bool is_recycle)
        {
            SortCompareData sortCompareData = inventory.datas[i];
            if (sortCompareData != null && sortCompareData.IsPriority(inventory.sortSettings.orderTypeAsc))
            {
                SkillItemInfo skillItemInfo = sortCompareData.GetItemData() as SkillItemInfo;
                if (skillItemInfo != null && (!skillItemInfo.IsLevelMax() || skillItemInfo.IsExistNextExceed()))
                {
                    ITEM_ICON_TYPE iconType = sortCompareData.GetIconType();
                    bool is_new             = MonoBehaviourSingleton <InventoryManager> .I.IsNewItem(iconType, sortCompareData.GetUniqID());
                    bool isShowEnableExceed = skillItemInfo.IsEnableExceed() && skillItemInfo.exceedCnt == 0;
                    bool isValidExceed      = skillItemInfo.IsEnableExceed();
                    ItemIcon itemIcon       = CreateItemIconDetail(iconType, sortCompareData.GetIconID(), sortCompareData.GetRarity(), sortCompareData as SkillItemSortData, base.IsShowMainStatus, t, "SELECT", i, is_new, 100, selectIndex == i, sortCompareData.IsEquipping(), isValidExceed, isShowEnableExceed);
                    itemIcon.SetItemID(sortCompareData.GetTableID());
                    itemIcon.SetButtonColor(inventory.datas[i].IsPriority(inventory.sortSettings.orderTypeAsc), true);
                    SetLongTouch(itemIcon.transform, "DETAIL", i);
                }
            }
        });
    }
 protected override void LocalInventory()
 {
     SetupEnableInventoryUI();
     if (localInventoryEquipData != null)
     {
         SetLabelText((Enum)UI.LBL_SORT, sortSettings.GetSortLabel());
         SetDynamicList((Enum)InventoryUI, (string)null, localInventoryEquipData.Length, false, (Func <int, bool>) delegate(int i)
         {
             SortCompareData sortCompareData = localInventoryEquipData[i];
             if (sortCompareData == null || !sortCompareData.IsPriority(sortSettings.orderTypeAsc))
             {
                 return(false);
             }
             return(true);
         }, (Func <int, Transform, Transform>) null, (Action <int, Transform, bool>) delegate(int i, Transform t, bool is_recycle)
         {
             uint tableID = localInventoryEquipData[i].GetTableID();
             if (tableID == 0)
             {
                 SetActive(t, false);
             }
             else
             {
                 SetActive(t, true);
                 EquipItemTable.EquipItemData equipItemData = Singleton <EquipItemTable> .I.GetEquipItemData(tableID);
                 EquipItemSortData equipItemSortData        = localInventoryEquipData[i] as EquipItemSortData;
                 EquipItemInfo equip             = equipItemSortData.GetItemData() as EquipItemInfo;
                 ITEM_ICON_TYPE iconType         = equipItemSortData.GetIconType();
                 bool is_new                     = MonoBehaviourSingleton <InventoryManager> .I.IsNewItem(iconType, equipItemSortData.GetUniqID());
                 SkillSlotUIData[] skillSlotData = GetSkillSlotData(equip);
                 ItemIcon itemIcon               = CreateItemIconDetail(equipItemSortData, skillSlotData, IsShowMainStatus, t, "TRY_ON", i, equipItemSortData.GetIconStatus(), is_new, -1, false, -1);
                 itemIcon.SetItemID(equipItemSortData.GetTableID());
                 itemIcon.SetButtonColor(localInventoryEquipData[i].IsPriority(sortSettings.orderTypeAsc), true);
                 SetLongTouch(itemIcon.transform, "DETAIL", i);
             }
         });
     }
 }
 protected override void LocalInventory()
 {
     SetupEnableInventoryUI();
     if (localInventoryEquipData != null)
     {
         SetLabelText((Enum)UI.LBL_SORT, sortSettings.GetSortLabel());
         SetDynamicList((Enum)InventoryUI, (string)null, localInventoryEquipData.Length, false, (Func <int, bool>) delegate(int i)
         {
             SortCompareData sortCompareData = localInventoryEquipData[i];
             if (sortCompareData == null || !sortCompareData.IsPriority(sortSettings.orderTypeAsc))
             {
                 return(false);
             }
             return(true);
         }, (Func <int, Transform, Transform>) null, (Action <int, Transform, bool>) delegate(int i, Transform t, bool is_recycle)
         {
             uint tableID = localInventoryEquipData[i].GetTableID();
             if (tableID == 0)
             {
                 SetActive(t, false);
             }
             else
             {
                 SetActive(t, true);
                 EquipItemTable.EquipItemData equipItemData = Singleton <EquipItemTable> .I.GetEquipItemData(tableID);
                 EquipItemSortData equipItemSortData        = localInventoryEquipData[i] as EquipItemSortData;
                 EquipItemInfo equip             = equipItemSortData.GetItemData() as EquipItemInfo;
                 ITEM_ICON_TYPE iconType         = equipItemSortData.GetIconType();
                 bool is_new                     = MonoBehaviourSingleton <InventoryManager> .I.IsNewItem(iconType, equipItemSortData.GetUniqID());
                 SkillSlotUIData[] skillSlotData = GetSkillSlotData(equip);
                 ItemIcon itemIcon               = CreateEquipAbilityIconDetail(getType: equipItemSortData.GetGetType(), icon_type: iconType, icon_id: equipItemData.GetIconID(MonoBehaviourSingleton <UserInfoManager> .I.userStatus.sex), rarity: equipItemData.rarity, item_data: equipItemSortData, skill_slot_data: skillSlotData, is_show_main_status: base.IsShowMainStatus, parent: t, event_name: "TRY_ON", event_data: i, icon_status: equipItemSortData.GetIconStatus(), is_new: is_new, toggle_group: -1, is_select: false, equip_index: -1);
                 itemIcon.SetItemID(equipItemSortData.GetTableID());
                 itemIcon.SetButtonColor(localInventoryEquipData[i].IsPriority(sortSettings.orderTypeAsc), true);
                 SetLongTouch(itemIcon.transform, "DETAIL", i);
             }
         });
     }
 }
 protected override void LocalInventory()
 {
     SetupEnableInventoryUI();
     SetLabelText((Enum)UI.LBL_SORT, sortSettings.GetSortLabel());
     if (localInventoryEquipData != null)
     {
         SortBase.TYPE tYPE       = TranslateInventoryType(selectTypeIndex);
         bool          _is_pickup = tYPE == SortBase.TYPE.WEAPON_ALL || tYPE == SortBase.TYPE.ARMOR_ALL;
         SetDynamicList((Enum)InventoryUI, string.Empty, localInventoryEquipData.Length, false, (Func <int, bool>) delegate(int check_index)
         {
             SmithCreateItemInfo smithCreateItemInfo = localInventoryEquipData[check_index].GetItemData() as SmithCreateItemInfo;
             if (smithCreateItemInfo == null)
             {
                 return(false);
             }
             if (!MonoBehaviourSingleton <InventoryManager> .I.IsHaveingKeyMaterial(smithCreateItemInfo.smithCreateTableData.needKeyOrder, smithCreateItemInfo.smithCreateTableData.needMaterial))
             {
                 return(false);
             }
             if ((int)smithCreateItemInfo.smithCreateTableData.researchLv > MonoBehaviourSingleton <UserInfoManager> .I.userStatus.researchLv)
             {
                 return(false);
             }
             if (localInventoryEquipData[check_index].GetTableID() == 0)
             {
                 return(false);
             }
             SortCompareData sortCompareData = localInventoryEquipData[check_index];
             if (sortCompareData == null || !sortCompareData.IsPriority(sortSettings.orderTypeAsc))
             {
                 return(false);
             }
             return(true);
         }, (Func <int, Transform, Transform>) null, (Action <int, Transform, bool>) delegate(int i, Transform t, bool is_recycle)
         {
             SmithCreateItemInfo create_info = localInventoryEquipData[i].GetItemData() as SmithCreateItemInfo;
             uint tableID = localInventoryEquipData[i].GetTableID();
             if (tableID == 0)
             {
                 SetActive(t, false);
             }
             else
             {
                 SetActive(t, true);
                 SmithCreateSortData smithCreateSortData = localInventoryEquipData[i] as SmithCreateSortData;
                 if (smithCreateSortData != null && smithCreateSortData.IsPriority(sortSettings.orderTypeAsc))
                 {
                     EquipItemTable.EquipItemData equipItemData = Singleton <EquipItemTable> .I.GetEquipItemData(tableID);
                     ITEM_ICON_TYPE iconType         = localInventoryEquipData[i].GetIconType();
                     SkillSlotUIData[] skillSlotData = GetSkillSlotData(equipItemData, 0);
                     bool flag         = false;
                     flag              = MonoBehaviourSingleton <SmithManager> .I.NeedSmithBadge(create_info, _is_pickup);
                     ItemIcon itemIcon = CreateSmithCreateItemIconDetail(getType: smithCreateSortData.GetGetType(), icon_type: iconType, icon_id: equipItemData.GetIconID(MonoBehaviourSingleton <UserInfoManager> .I.userStatus.sex), rarity: equipItemData.rarity, item_data: smithCreateSortData, skill_slot_data: skillSlotData, is_show_main_status: base.IsShowMainStatus, parent: t, event_name: "SELECT_ITEM", event_data: i, icon_status: smithCreateSortData.GetIconStatus(), is_new: flag, toggle_group: -1, is_select: false);
                     itemIcon.SetItemID(smithCreateSortData.GetTableID());
                     itemIcon.SetButtonColor(localInventoryEquipData[i].IsPriority(sortSettings.orderTypeAsc), true);
                     SetLongTouch(itemIcon.transform, "DETAIL", i);
                 }
             }
         });
     }
 }