private void RetrieveCaptures (Intersection intersection) { GameObject obj; for (int index = 0; index < intersection.GetDirections().Length; ++index) { obj = this.captures[index].transform.GetChild(0).gameObject; obj.GetComponent<Text> ().text = this.GetLetter(intersection.GetCaptures()[index]).ToString (); } obj = this.captures [8].transform.GetChild (0).gameObject; obj.GetComponent<Text> ().text = this.GetLetter(intersection.GetPawnType()).ToString (); }