private void		RetrieveCaptures (Intersection intersection) {
		GameObject		obj;
		
		for (int index = 0; index < intersection.GetDirections().Length; ++index) {
			obj = this.captures[index].transform.GetChild(0).gameObject;
			obj.GetComponent<Text> ().text = this.GetLetter(intersection.GetCaptures()[index]).ToString ();
		}
		obj = this.captures [8].transform.GetChild (0).gameObject;
		obj.GetComponent<Text> ().text = this.GetLetter(intersection.GetPawnType()).ToString ();
	}