Exemple #1
0
        /// <summary>
        /// Recursive partition creation
        /// </summary>
        /// <param name="quadTree">Quadtree</param>
        /// <param name="parent">Parent node</param>
        /// <param name="bbox">Parent bounding box</param>
        /// <param name="items">All items</param>
        /// <param name="maxDepth">Maximum depth</param>
        /// <param name="treeDepth">Current depth</param>
        /// <param name="nodeCount">Node count</param>
        /// <returns>Returns new node</returns>
        public static QuadTreeNode <T> CreatePartitions(
            QuadTree <T> quadTree, QuadTreeNode <T> parent,
            BoundingBox bbox, IEnumerable <T> items,
            int maxDepth,
            int treeDepth,
            ref int nodeCount)
        {
            if (treeDepth <= maxDepth)
            {
                var nodeItems = items.Where(i =>
                {
                    var tbox = BoundingBox.FromPoints(i.GetVertices());

                    return(Intersection.BoxContainsBox(ref bbox, ref tbox) != ContainmentType.Disjoint);
                });

                if (nodeItems.Any())
                {
                    var node = new QuadTreeNode <T>(quadTree, parent)
                    {
                        Id          = -1,
                        Level       = treeDepth,
                        BoundingBox = bbox,
                    };

                    bool haltByDepth = treeDepth == maxDepth;
                    if (haltByDepth)
                    {
                        node.Id = nodeCount++;
                        node.Items.AddRange(nodeItems);
                    }
                    else
                    {
                        // Initialize node partitions
                        IntializeNode(quadTree, node, bbox, nodeItems, maxDepth, treeDepth + 1, ref nodeCount);
                    }

                    return(node);
                }
            }

            return(null);
        }