protected virtual void simulateInteraction() { var _controllerTransform = new INTERACTION_TRANSFORM(); _controllerTransform.position = _leapProvider.transform.position.ToCVector(); _controllerTransform.rotation = _leapProvider.transform.rotation.ToCQuaternion(); _controllerTransform.wallTime = Time.fixedTime; InteractionC.UpdateController(ref _scene, ref _controllerTransform); }
public void UpdateController() { INTERACTION_TRANSFORM transform = new INTERACTION_TRANSFORM(); transform.position = Vector3.one.ToCVector(); transform.rotation = Quaternion.identity.ToCQuaternion(); transform.wallTime = 0; InteractionC.UpdateController(ref _scene, ref transform); }