protected virtual void simulateInteraction()
        {
            var _controllerTransform = new INTERACTION_TRANSFORM();

            _controllerTransform.position = _leapProvider.transform.position.ToCVector();
            _controllerTransform.rotation = _leapProvider.transform.rotation.ToCQuaternion();
            _controllerTransform.wallTime = Time.fixedTime;

            InteractionC.UpdateController(ref _scene, ref _controllerTransform);
        }
        public void UpdateController()
        {
            INTERACTION_TRANSFORM transform = new INTERACTION_TRANSFORM();

            transform.position = Vector3.one.ToCVector();
            transform.rotation = Quaternion.identity.ToCQuaternion();
            transform.wallTime = 0;

            InteractionC.UpdateController(ref _scene, ref transform);
        }