Exemple #1
0
    void Update()
    {
        System.TimeSpan t = System.TimeSpan.FromSeconds(InGameManager.Instance.GameTime);
        TimeText.text = string.Format("{0:D2}:{1:D2}", t.Minutes, t.Seconds);

        RedKills.text  = "" + InGameManager.GetTeamKills(0);
        BlueKills.text = "" + InGameManager.GetTeamKills(1);

        //* Index should always be zero*//

        PlayerScore.text = string.Format("{0}/{1}/{2}",
                                         CurrentPlayer.Kills,
                                         CurrentPlayer.Deaths,
                                         CurrentPlayer.Assist);
        PlayerMinionScore.text = CurrentPlayer.MinionScore.ToString();


        PlayerHealth.text   = CurrentPlayer.Health.ToString();
        PlayerResource.text = CurrentPlayer.Resource.ToString();
        PlayerLevel.text    = CurrentPlayer.Level.ToString();
        PlayerGold.text     = CurrentPlayer.Gold.ToString();

        PlayerHealthRegen.text   = CurrentPlayer.Stats[GameConsts.STAT_HEALTH_REGEN].Curr.ToString();
        PlayerResourceRegen.text = CurrentPlayer.Stats[GameConsts.STAT_RESOURCE_REGEN].Curr.ToString();


        PlayerHealthImage.fillAmount   = CurrentPlayer.Health.Percent(false);
        PlayerResourceImage.fillAmount = CurrentPlayer.Resource.Percent(false);
        PlayerXP.fillAmount            = CurrentPlayer.Level.Percent(true);
    }